mirror of
https://github.com/Blinue/Magpie.git
synced 2026-06-24 02:04:10 +00:00
370 lines
10 KiB
C++
370 lines
10 KiB
C++
#include "pch.h"
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#include "Renderer.h"
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#include "App.h"
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#include "Utils.h"
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extern std::shared_ptr<spdlog::logger> logger;
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const char vertexShader[] = R"(
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struct VS_OUTPUT {
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float4 Position : SV_POSITION;
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float2 TexCoord : TEXCOORD0;
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};
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VS_OUTPUT VS(uint id : SV_VERTEXID) {
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VS_OUTPUT output;
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float2 texCoord = float2(id & 1, id >> 1) * 2.0;
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output.TexCoord = texCoord;
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output.Position = float4(texCoord * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
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return output;
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}
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)";
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bool Renderer::Initialize() {
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if (!_InitD3D()) {
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return false;
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}
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return true;
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}
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bool Renderer::InitializeEffects() {
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// 编译顶点着色器
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ComPtr<ID3DBlob> errorMsgs = nullptr;
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ComPtr<ID3DBlob> blob = nullptr;
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HRESULT hr = D3DCompile(vertexShader, sizeof(vertexShader), nullptr, nullptr, nullptr,
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"VS", "vs_5_0", D3DCOMPILE_ENABLE_STRICTNESS, 0, &blob, &errorMsgs);
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if (FAILED(hr)) {
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if (errorMsgs) {
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SPDLOG_LOGGER_CRITICAL(logger, fmt::sprintf(
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"编译顶点着色器失败:%s\n\tHRESULT:0x%X", (const char*)errorMsgs->GetBufferPointer(), hr));
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}
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return false;
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}
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hr = _d3dDevice->CreateVertexShader(blob->GetBufferPointer(), blob->GetBufferSize(), nullptr, &_vsShader);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, fmt::sprintf("创建顶点着色器失败\n\tHRESULT:0x%X", hr));
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return false;
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}
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// 创建输入布局
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D3D11_INPUT_ELEMENT_DESC layout[] = {
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{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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{ "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, sizeof(XMFLOAT3), D3D11_INPUT_PER_VERTEX_DATA, 0 },
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};
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UINT numElements = ARRAYSIZE(layout);
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hr = _d3dDevice->CreateInputLayout(layout, numElements, blob->GetBufferPointer(),
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blob->GetBufferSize(), &_inputLayout);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, fmt::sprintf("创建输入布局失败\n\tHRESULT:0x%X", hr));
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return false;
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}
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Effect& effect = _effects.emplace_back();
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if (!effect.InitializeLanczos()) {
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SPDLOG_LOGGER_CRITICAL(logger, "初始化 Effect 失败");
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return false;
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}
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_effectInput = App::GetInstance().GetFrameSource().GetOutput();
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D3D11_TEXTURE2D_DESC inputDesc;
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_effectInput->GetDesc(&inputDesc);
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SIZE hostSize = App::GetInstance().GetHostWndSize();
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// 等比缩放到最大
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float fillScale = std::min(float(hostSize.cx) / inputDesc.Width, float(hostSize.cy) / inputDesc.Height);
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SIZE outputSize = { lroundf(inputDesc.Width * fillScale), lroundf(inputDesc.Height * fillScale) };
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effect.SetOutputSize(outputSize);
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D3D11_TEXTURE2D_DESC desc{};
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desc.Width = outputSize.cx;
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desc.Height = outputSize.cy;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
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hr = _d3dDevice->CreateTexture2D(&desc, nullptr, &_effectOutput);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, fmt::sprintf("创建 Texture2D 失败\n\tHRESULT:0x%X", hr));
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return false;
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}
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if (!effect.Build(_effectInput, _effectOutput)) {
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SPDLOG_LOGGER_CRITICAL(logger, "构建 Effect 失败");
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return false;
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}
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if (!_cursorRenderer.Initialize(_effectOutput, _backBuffer)) {
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SPDLOG_LOGGER_CRITICAL(logger, "构建 CursorRenderer 失败");
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return false;
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}
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return true;
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}
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void Renderer::Render() {
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if (!_waitingForNextFrame) {
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WaitForSingleObjectEx(_frameLatencyWaitableObject, 1000, true);
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}
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_waitingForNextFrame = !App::GetInstance().GetFrameSource().Update();
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if (_waitingForNextFrame) {
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return;
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}
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if (!_CheckSrcState()) {
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SPDLOG_LOGGER_INFO(logger, "源窗口状态改变,退出全屏");
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DestroyWindow(App::GetInstance().GetHwndHost());
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return;
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}
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for (Effect& effect : _effects) {
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effect.Draw();
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}
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_cursorRenderer.Draw();
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_dxgiSwapChain->Present(0, 0);
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}
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HRESULT Renderer::GetRenderTargetView(ID3D11Texture2D* texture, ID3D11RenderTargetView** result) {
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auto it = _rtvMap.find(texture);
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if (it != _rtvMap.end()) {
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*result = it->second.Get();
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return S_OK;
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}
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ComPtr<ID3D11RenderTargetView>& r = _rtvMap[texture];
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HRESULT hr = _d3dDevice->CreateRenderTargetView(texture, nullptr, &r);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_ERROR(logger, fmt::sprintf("CreateRenderTargetView 失败\n\tHRESULT:0x%X", hr));
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return hr;
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} else {
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*result = r.Get();
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return S_OK;
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}
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}
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HRESULT Renderer::GetShaderResourceView(ID3D11Texture2D* texture, ID3D11ShaderResourceView** result) {
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auto it = _srvMap.find(texture);
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if (it != _srvMap.end()) {
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*result = it->second.Get();
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return S_OK;
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}
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ComPtr<ID3D11ShaderResourceView>& r = _srvMap[texture];
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HRESULT hr = _d3dDevice->CreateShaderResourceView(texture, nullptr, &r);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_ERROR(logger, fmt::sprintf("CreateShaderResourceView 失败\n\tHRESULT:0x%X", hr));
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return hr;
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} else {
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*result = r.Get();
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return S_OK;
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}
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}
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bool Renderer::_InitD3D() {
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HRESULT hr;
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const SIZE hostSize = App::GetInstance().GetHostWndSize();
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{
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UINT createDeviceFlags = 0;
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#ifdef _DEBUG
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createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
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#endif
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D3D_FEATURE_LEVEL featureLevels[] = {
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D3D_FEATURE_LEVEL_11_1
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};
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ComPtr<ID3D11Device> d3dDevice;
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ComPtr<ID3D11DeviceContext> d3dDC;
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D3D_FEATURE_LEVEL featureLevel;
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hr = D3D11CreateDevice(
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nullptr,
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D3D_DRIVER_TYPE_HARDWARE,
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nullptr,
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createDeviceFlags,
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featureLevels,
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1,
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D3D11_SDK_VERSION,
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&d3dDevice,
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&featureLevel,
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&d3dDC
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);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, fmt::sprintf("D3D11CreateDevice 失败\n\tHRESULT:0x%X", hr));
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return false;
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}
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SPDLOG_LOGGER_INFO(logger, fmt::format("已创建 D3D Device\n\t功能级别:{}", featureLevel));
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hr = d3dDevice.As<ID3D11Device5>(&_d3dDevice);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, fmt::sprintf("获取 ID3D11Device5 失败\n\tHRESULT:0x%X", hr));
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return false;
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}
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hr = d3dDC.As<ID3D11DeviceContext4>(&_d3dDC);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, fmt::sprintf("获取 ID3D11DeviceContext4 失败\n\tHRESULT:0x%X", hr));
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return false;
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}
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}
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{
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ComPtr<IDXGIFactory2> dxgiFactory;
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hr = _d3dDevice.As<IDXGIDevice4>(&_dxgiDevice);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, fmt::sprintf("获取 IDXGIDevice 失败\n\tHRESULT:0x%X", hr));
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return false;
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}
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ComPtr<IDXGIAdapter> dxgiAdapter;
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hr = _dxgiDevice->GetAdapter(&dxgiAdapter);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, fmt::sprintf("获取 IDXGIAdapter 失败\n\tHRESULT:0x%X", hr));
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return false;
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}
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hr = dxgiAdapter->GetParent(IID_PPV_ARGS(&dxgiFactory));
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, fmt::sprintf("获取 IDXGIFactory2 失败\n\tHRESULT:0x%X", hr));
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return false;
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}
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DXGI_SWAP_CHAIN_DESC1 sd = {};
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sd.Width = hostSize.cx;
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sd.Height = hostSize.cy;
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sd.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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sd.SampleDesc.Count = 1;
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sd.SampleDesc.Quality = 0;
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sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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sd.BufferCount = 2;
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sd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
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sd.Flags = DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT;
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ComPtr<IDXGISwapChain1> dxgiSwapChain = nullptr;
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hr = dxgiFactory->CreateSwapChainForHwnd(
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_d3dDevice.Get(),
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App::GetInstance().GetHwndHost(),
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&sd,
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nullptr,
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nullptr,
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&dxgiSwapChain
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);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, fmt::sprintf("创建交换链失败\n\tHRESULT:{0x%X", hr));
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return false;
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}
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hr = dxgiSwapChain.As<IDXGISwapChain4>(&_dxgiSwapChain);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, fmt::sprintf("获取 IDXGISwapChain4 失败\n\tHRESULT:0x%X", hr));
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return false;
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}
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hr = _dxgiSwapChain->SetMaximumFrameLatency(1);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, fmt::sprintf("获取 IDXGISwapChain4 失败\n\tHRESULT:0x%X", hr));
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return false;
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}
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_frameLatencyWaitableObject = _dxgiSwapChain->GetFrameLatencyWaitableObject();
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hr = dxgiFactory->MakeWindowAssociation(App::GetInstance().GetHwndHost(), DXGI_MWA_NO_ALT_ENTER);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_ERROR(logger, fmt::sprintf("MakeWindowAssociation 失败\n\tHRESULT:0x%X", hr));
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}
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}
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hr = _dxgiSwapChain->GetBuffer(0, IID_PPV_ARGS(&_backBuffer));
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, fmt::sprintf("获取后缓冲区失败\n\tHRESULT:0x%X", hr));
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return false;
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}
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// 所有效果都使用三角形带拓扑
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_d3dDC->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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SPDLOG_LOGGER_INFO(logger, "Renderer 初始化完成");
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return true;
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}
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bool Renderer::_CheckSrcState() {
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HWND hwndSrc = App::GetInstance().GetHwndSrc();
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if (GetForegroundWindow() != hwndSrc) {
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SPDLOG_LOGGER_INFO(logger, "前台窗口已改变");
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return false;
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}
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RECT rect;
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if (!Utils::GetClientScreenRect(hwndSrc, rect)) {
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SPDLOG_LOGGER_ERROR(logger, "GetClientScreenRect 出错");
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return false;
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}
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if (App::GetInstance().GetSrcClientRect() != rect) {
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SPDLOG_LOGGER_INFO(logger, "源窗口位置或大小改变");
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return false;
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}
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if (Utils::GetWindowShowCmd(hwndSrc) != SW_NORMAL) {
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SPDLOG_LOGGER_INFO(logger, "源窗口显示状态改变");
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return false;
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}
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return true;
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}
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ComPtr<ID3D11SamplerState> Renderer::GetSampler(FilterType filterType) {
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if (filterType == FilterType::LINEAR) {
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if (!_linearSampler) {
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D3D11_SAMPLER_DESC desc{};
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desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
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desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
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desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
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desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
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desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
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desc.MinLOD = 0;
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desc.MaxLOD = 0;
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HRESULT hr = _d3dDevice->CreateSamplerState(&desc, &_linearSampler);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_ERROR(logger, fmt::sprintf("创建 ID3D11SamplerState 出错\n\tHRESULT:0x%X", hr));
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return nullptr;
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} else {
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SPDLOG_LOGGER_INFO(logger, "已创建 ID3D11SamplerState\n\tFilter:D3D11_FILTER_MIN_MAG_MIP_LINEAR");
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}
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}
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return _linearSampler;
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} else {
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if (!_pointSampler) {
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D3D11_SAMPLER_DESC desc{};
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desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
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desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
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desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
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desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
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desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
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desc.MinLOD = 0;
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desc.MaxLOD = 0;
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HRESULT hr = _d3dDevice->CreateSamplerState(&desc, &_pointSampler);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_ERROR(logger, fmt::sprintf("创建 ID3D11SamplerState 出错\n\tHRESULT:0x%X", hr));
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return nullptr;
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} else {
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SPDLOG_LOGGER_INFO(logger, "已创建 ID3D11SamplerState\n\tFilter:D3D11_FILTER_MIN_MAG_MIP_POINT");
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}
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}
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return _pointSampler;
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}
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}
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