mirror of
https://github.com/doublecmd/doublecmd.git
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250 lines
6.2 KiB
ObjectPascal
250 lines
6.2 KiB
ObjectPascal
{
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Double Commander
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-------------------------------------------------------------------------
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Thread-safe asynchronous call queue.
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It allows queueing methods that should be called by GUI thread.
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Copyright (C) 2009-2011 Przemysław Nagay (cobines@gmail.com)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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}
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unit uGuiMessageQueue;
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{$mode objfpc}{$H+}
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interface
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uses
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Classes, SysUtils, syncobjs;
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type
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TGuiMessageProc = procedure (Data: Pointer) of object;
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PMessageQueueItem = ^TMessageQueueItem;
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TMessageQueueItem = record
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Method: TGuiMessageProc;
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Data : Pointer;
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Next : PMessageQueueItem;
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end;
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TGuiMessageQueueThread = class(TThread)
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private
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FWakeThreadEvent: PRTLEvent;
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FMessageQueue: PMessageQueueItem;
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FMessageQueueLastItem: PMessageQueueItem;
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FMessageQueueLock: TCriticalSection;
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FFinished: Boolean;
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{en
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This method executes some queued functions.
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It is called from main thread through Synchronize.
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}
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procedure CallMethods;
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public
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constructor Create(CreateSuspended: Boolean = False); reintroduce;
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destructor Destroy; override;
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procedure Terminate;
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procedure Execute; override;
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{en
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@param(AllowDuplicates
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If @false then if the queue already has AMethod with
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AData parameter then it is not queued for a second time.
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If @true then the same methods with the same parameters
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are allowed to exists multiple times in the queue.)
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}
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procedure QueueMethod(AMethod: TGuiMessageProc; AData: Pointer;
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AllowDuplicates: Boolean = True);
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end;
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procedure InitializeGuiMessageQueue;
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procedure FinalizeGuiMessageQueue;
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var
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GuiMessageQueue: TGuiMessageQueueThread;
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implementation
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uses
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uDebug, uExceptions;
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const
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// How many functions maximum to call per one Synchronize.
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MaxMessages = 10;
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constructor TGuiMessageQueueThread.Create(CreateSuspended: Boolean = False);
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begin
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FWakeThreadEvent := RTLEventCreate;
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FMessageQueue := nil;
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FMessageQueueLastItem := nil;
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FMessageQueueLock := TCriticalSection.Create;
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FFinished := False;
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FreeOnTerminate := False;
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inherited Create(CreateSuspended, DefaultStackSize);
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end;
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destructor TGuiMessageQueueThread.Destroy;
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var
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item: PMessageQueueItem;
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begin
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// Make sure the thread is not running anymore.
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Terminate;
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FMessageQueueLock.Acquire;
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while Assigned(FMessageQueue) do
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begin
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item := FMessageQueue^.Next;
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Dispose(FMessageQueue);
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FMessageQueue := item;
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end;
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FMessageQueueLock.Release;
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RTLeventdestroy(FWakeThreadEvent);
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FreeAndNil(FMessageQueueLock);
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inherited Destroy;
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end;
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procedure TGuiMessageQueueThread.Terminate;
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begin
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inherited Terminate;
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// Wake after setting Terminate to True.
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RTLeventSetEvent(FWakeThreadEvent);
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end;
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procedure TGuiMessageQueueThread.Execute;
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begin
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try
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while not Terminated do
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begin
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if Assigned(FMessageQueue) then
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// Call some methods.
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Synchronize(@CallMethods)
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else
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// Wait for messages.
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RTLeventWaitFor(FWakeThreadEvent);
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end;
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finally
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FFinished := True;
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end;
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end;
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procedure TGuiMessageQueueThread.QueueMethod(AMethod: TGuiMessageProc; AData: Pointer;
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AllowDuplicates: Boolean = True);
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var
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item: PMessageQueueItem;
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begin
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FMessageQueueLock.Acquire;
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try
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if AllowDuplicates = False then
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begin
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// Search the queue for this method and parameter.
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item := FMessageQueue;
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while Assigned(item) do
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begin
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if (item^.Method = AMethod) and (item^.Data = AData) then
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Exit;
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item := item^.Next;
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end;
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end;
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New(item);
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item^.Method := AMethod;
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item^.Data := AData;
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item^.Next := nil;
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if not Assigned(FMessageQueue) then
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FMessageQueue := item
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else
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FMessageQueueLastItem^.Next := item;
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FMessageQueueLastItem := item;
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RTLeventSetEvent(FWakeThreadEvent);
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finally
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FMessageQueueLock.Release;
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end;
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end;
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procedure TGuiMessageQueueThread.CallMethods;
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var
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MessagesCount: Integer = MaxMessages;
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item: PMessageQueueItem;
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begin
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while Assigned(FMessageQueue) and (MessagesCount > 0) do
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begin
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try
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// Call method with parameter.
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FMessageQueue^.Method(FMessageQueue^.Data);
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except
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on e: Exception do
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begin
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HandleException(e, Self);
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end;
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end;
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FMessageQueueLock.Acquire;
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try
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item := FMessageQueue^.Next;
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Dispose(FMessageQueue);
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FMessageQueue := item;
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// If queue is empty then reset wait event (must be done under lock).
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if not Assigned(FMessageQueue) then
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RTLeventResetEvent(FWakeThreadEvent);
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finally
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FMessageQueueLock.Release;
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end;
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Dec(MessagesCount, 1);
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end;
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end;
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// ----------------------------------------------------------------------------
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procedure InitializeGuiMessageQueue;
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begin
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DCDebug('Starting GuiMessageQueue');
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{$IF (fpc_version<2) or ((fpc_version=2) and (fpc_release<5))}
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GuiMessageQueue := TGuiMessageQueueThread.Create(True);
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GuiMessageQueue.Resume;
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{$ELSE}
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GuiMessageQueue := TGuiMessageQueueThread.Create(False);
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{$ENDIF}
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end;
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procedure FinalizeGuiMessageQueue;
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begin
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GuiMessageQueue.Terminate;
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DCDebug('Finishing GuiMessageQueue');
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{$IF (fpc_version<2) or ((fpc_version=2) and (fpc_release<5))}
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If (MainThreadID=GetCurrentThreadID) then
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while not GuiMessageQueue.FFinished do
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CheckSynchronize(100);
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{$ENDIF}
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GuiMessageQueue.WaitFor;
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FreeAndNil(GuiMessageQueue);
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end;
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initialization
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InitializeGuiMessageQueue;
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finalization
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FinalizeGuiMessageQueue;
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end.
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