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- Use routing table for request dispatch in DebuggerHttpRouter, for
handling choosing which debugger stack to use based on the http
upgrade request:
- DebuggerEscargot for the python debugger and VSCode
- DebuggerDevtools for connecting to Chrome Devtools
- Parse mesasges with 16bit message size
- Reply to the first few messages chrome sends
- Refactor Debugger:
- Rename DebuggerRemote to DebuggerEscargot
- DebuggerEscargot and DebuggerDevtools inherit from
DebuggerTcp which inherits from Debugger
- Add debugger info to README.md
Signed-off-by: Máté Tokodi <mate.tokodi@szteszoftver.hu>
41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
/*
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* Copyright (c) 2026-present Samsung Electronics Co., Ltd
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
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* USA
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*/
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#ifndef __DebuggerDevtoolsMessageBuilder__
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#define __DebuggerDevtoolsMessageBuilder__
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#include "rapidjson/document.h"
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#include "rapidjson/rapidjson.h"
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#ifdef ESCARGOT_DEBUGGER
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namespace Escargot {
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class String;
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class DebuggerDevtoolsMessageBuilder {
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public:
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static std::string buildEmptyMessage(uint32_t id);
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static std::string buildScriptParsedMessage(uint8_t scriptId, const String* source, const String* srcName);
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static std::string buildSourceCodeMessage(uint8_t requestId, const String* source);
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};
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} // namespace Escargot
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#endif /* ESCARGOT_DEBUGGER */
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#endif
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