Support edge lookup via tuple in GenericGraph.__getitem__() (#3799)

* feat: add tuple key support in GenericGraph.__getitem__()

* feat: add an error message for missing vertice or edge

Co-authored-by: adeshpande <110117391+JasonGrace2282@users.noreply.github.com>

* docs: add an example

* fix: tuple vertex return edge

---------

Co-authored-by: adeshpande <110117391+JasonGrace2282@users.noreply.github.com>
Co-authored-by: Francisco Manríquez Novoa <49853152+chopan050@users.noreply.github.com>
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HairlessVillager 2026-06-11 05:19:24 +08:00 committed by GitHub
commit 2ece488b2c
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@ -669,8 +669,13 @@ class GenericGraph(VMobject, metaclass=ConvertToOpenGL):
"""Helper method for populating the edges of the graph."""
raise NotImplementedError("To be implemented in concrete subclasses")
def __getitem__(self: Graph, v: Hashable) -> Mobject:
return self.vertices[v]
def __getitem__(self: Graph, k: Hashable | tuple[Hashable, Hashable]) -> Mobject:
if k in self.vertices:
return self.vertices[k]
elif k in self.edges:
return self.edges[k]
else:
raise ValueError(f"Could not find {k} in vertices or edges")
def _create_vertex(
self,
@ -1342,6 +1347,11 @@ class Graph(GenericGraph):
g[2].animate.move_to([-1, 1, 0]),
g[3].animate.move_to([1, -1, 0]),
g[4].animate.move_to([-1, -1, 0]))
self.play(LaggedStart(Wiggle(g[(1, 2)]),
Wiggle(g[(2, 3)]),
Wiggle(g[(3, 4)]),
Wiggle(g[(1, 3)]),
Wiggle(g[(1, 4)])))
self.wait()
There are several automatic positioning algorithms to choose from: