fix 360° to 180° in quickstart tutorial (#3498)

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szchixy 2023-12-07 01:06:35 +08:00 committed by GitHub
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2 changed files with 2 additions and 2 deletions

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@ -202,7 +202,7 @@ msgid "This ``Scene`` illustrates the quirks of ``.animate``. When using ``.anim
msgstr ""
#: ../../source/tutorials/quickstart.rst:344
msgid "In ``DifferentRotations``, the difference between ``.animate``'s interpretation of rotation and the ``Rotate`` method is far more apparent. The starting and ending states of a ``Mobject`` rotated 360 degrees are the same, so ``.animate`` tries to interpolate two identical objects and the result is the left square. If you find that your own usage of ``.animate`` is causing similar unwanted behavior, consider using conventional animation methods like the right square, which uses ``Rotate``."
msgid "In ``DifferentRotations``, the difference between ``.animate``'s interpretation of rotation and the ``Rotate`` method is far more apparent. The starting and ending states of a ``Mobject`` rotated 180 degrees are the same, so ``.animate`` tries to interpolate two identical objects and the result is the left square. If you find that your own usage of ``.animate`` is causing similar unwanted behavior, consider using conventional animation methods like the right square, which uses ``Rotate``."
msgstr ""
#: ../../source/tutorials/quickstart.rst:353

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@ -342,7 +342,7 @@ the corners of the square appear to contract slightly as they move into the posi
for the first square to transform into the second one.
In ``DifferentRotations``, the difference between ``.animate``'s interpretation of rotation and the
``Rotate`` method is far more apparent. The starting and ending states of a ``Mobject`` rotated 360 degrees
``Rotate`` method is far more apparent. The starting and ending states of a ``Mobject`` rotated 180 degrees
are the same, so ``.animate`` tries to interpolate two identical objects and the result is the left square.
If you find that your own usage of ``.animate`` is causing similar unwanted behavior, consider
using conventional animation methods like the right square, which uses ``Rotate``.