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fix 360° to 180° in quickstart tutorial (#3498)
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2 changed files with 2 additions and 2 deletions
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@ -202,7 +202,7 @@ msgid "This ``Scene`` illustrates the quirks of ``.animate``. When using ``.anim
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msgstr ""
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#: ../../source/tutorials/quickstart.rst:344
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msgid "In ``DifferentRotations``, the difference between ``.animate``'s interpretation of rotation and the ``Rotate`` method is far more apparent. The starting and ending states of a ``Mobject`` rotated 360 degrees are the same, so ``.animate`` tries to interpolate two identical objects and the result is the left square. If you find that your own usage of ``.animate`` is causing similar unwanted behavior, consider using conventional animation methods like the right square, which uses ``Rotate``."
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msgid "In ``DifferentRotations``, the difference between ``.animate``'s interpretation of rotation and the ``Rotate`` method is far more apparent. The starting and ending states of a ``Mobject`` rotated 180 degrees are the same, so ``.animate`` tries to interpolate two identical objects and the result is the left square. If you find that your own usage of ``.animate`` is causing similar unwanted behavior, consider using conventional animation methods like the right square, which uses ``Rotate``."
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msgstr ""
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#: ../../source/tutorials/quickstart.rst:353
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@ -342,7 +342,7 @@ the corners of the square appear to contract slightly as they move into the posi
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for the first square to transform into the second one.
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In ``DifferentRotations``, the difference between ``.animate``'s interpretation of rotation and the
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``Rotate`` method is far more apparent. The starting and ending states of a ``Mobject`` rotated 360 degrees
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``Rotate`` method is far more apparent. The starting and ending states of a ``Mobject`` rotated 180 degrees
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are the same, so ``.animate`` tries to interpolate two identical objects and the result is the left square.
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If you find that your own usage of ``.animate`` is causing similar unwanted behavior, consider
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using conventional animation methods like the right square, which uses ``Rotate``.
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