some formatting and removing unused variables

This commit is contained in:
MrDiver 2023-09-15 00:38:39 +02:00
commit 7f4b287ac5
2 changed files with 3 additions and 4 deletions

View file

@ -201,7 +201,7 @@ class OpenGLRenderer(Renderer):
self,
pixel_width: int = config.pixel_width,
pixel_height: int = config.pixel_height,
samples=0,
samples=4,
background_color: c.ManimColor = color.BLACK,
background_opacity: float = 1.0,
background_image: str | None = None,
@ -268,6 +268,7 @@ class OpenGLRenderer(Renderer):
]
)
# Preparing vmobject shader
logger.debug("Initializing Shader Programs")
self.vmobject_fill_program = load_shader_program_by_folder(
@ -433,8 +434,6 @@ class OpenGLRenderer(Renderer):
np.array(range(len(sub.points))),
)
counter += 1
def get_pixels(self) -> ImageType:
raw = self.output_fbo.read(components=4, dtype="f1", clamp=True) # RGBA, floats
buf = np.frombuffer(raw, dtype=np.uint8).reshape((1080, 1920, -1))

View file

@ -53,7 +53,7 @@ void main() {
{
gl_FragDepth = gl_FragCoord.z - index / 1000.0;
}
stencil_value.r = index;
stencil_value.rgb = vec3(index);
stencil_value.a = 1.0;
frag_color = color;
if (fill_all == 1.0) return;