Corrected spelling mistake in documentation (#4107)

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modjfy 2025-01-19 16:26:28 +01:00 committed by GitHub
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@ -577,7 +577,7 @@ sound odd at first. Practically, this ensures that mobjects are not
added twice, as mentioned above: if they were present in the scene
``Scene.mobjects`` list before (even if they were contained as a
child of some other mobject), they are first removed from the list.
The way :meth:`.Scene.restrucutre_mobjects` works is rather aggressive:
The way :meth:`.Scene.restructure_mobjects` works is rather aggressive:
It always operates on a given list of mobjects; in the ``add`` method
two different lists occur: the default one, ``Scene.mobjects`` (no extra
keyword argument is passed), and ``Scene.moving_mobjects`` (which we will