change vec3 to vec4

This commit is contained in:
Colin Rubow 2026-06-20 19:50:46 -06:00
commit d8d3b07325
2 changed files with 2 additions and 2 deletions

View file

@ -30,7 +30,7 @@ const vec2 uv_coords_arr[3] = vec2[3](vec2(0, 0), vec2(0.5, 0), vec2(1, 1));
void emit_vertex_wrapper(vec3 point, int index)
{
color = finalize_color(v_color[index], point, v_global_unit_normal[index], light_source_position, gloss, shadow,
color = finalize_color(v_color[index], point, v_global_unit_normal[index], light_source_position.xyz, gloss, shadow,
reflectiveness);
gl_Position = get_gl_Position(point);
uv_coords = uv_coords_arr[index];

View file

@ -248,7 +248,7 @@ void main()
// vec3 xyz_coords = vec3(corners[i], controls[index_map[i]].z);
vec3 xyz_coords = vec3(corners[i], controls[index_map[i]].z);
color = finalize_color(v_color[index_map[i]], xyz_coords, v_global_unit_normal[index_map[i]],
light_source_position, gloss, shadow, reflectiveness);
light_source_position.xyz, gloss, shadow, reflectiveness);
gl_Position = vec4(get_gl_Position(vec3(corners[i], 0.0)).xy, get_gl_Position(controls[index_map[i]]).zw);
EmitVertex();
}