removed renderer argument from scene class call

This commit is contained in:
Benjamin Hackl 2023-01-03 17:09:30 +01:00
commit ed9e797b65

View file

@ -85,18 +85,15 @@ def render(
config.digest_args(click_args)
file = Path(config.input_file)
if config.renderer == RendererType.OPENGL:
from manim.renderer.opengl_renderer import OpenGLRenderer
try:
renderer = OpenGLRenderer()
keep_running = True
while keep_running:
for SceneClass in scene_classes_from_file(file):
with tempconfig({}):
scene = SceneClass(renderer)
scene = SceneClass()
rerun = scene.render()
if rerun or config["write_all"]:
renderer.num_plays = 0
scene.num_plays = 0
continue
else:
keep_running = False