Commit graph

6 commits

Author SHA1 Message Date
GameDungeon
94821c10d8
Flake8 Changes + Fixing Warnings (#1968)
* Warning Removal

* Flake Stuff

* HotFix

* Docs Fix

* I'm Dumb

* Docs Fix 2

* Fixing Github Requests

* Fix

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* quick fix

* Add Deprecation Warning

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Weird Pre Commit Stuff

* Quick Fix

* Quick Fix

* Fix

* Flake Fix

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2021-09-03 13:45:48 -04:00
Naveen M K
a1296230d6
Declare *.npz *.wav *.png as binary (#1560) 2021-05-23 19:37:06 +05:30
Naveen M K
b726b40089
Update dependencies and fix tests (#1535)
* Make dependency more compatible

* Use .gitattributes to set LF by default

Signed-off-by: Naveen M K <naveen@syrusdark.website>
2021-05-22 00:18:36 +05:30
Devin Neal
57f228b8eb
Js tweening (#952)
* Add .animate attribute to mobjects

* Return function from _AnimationBuilder.__getattr__

* black

* Pass background color to JS renderer

* Handle default case

* Pass background color to JS renderer

* Remove line that came back in the merge

* Handle FrameServer case

* Use community colors by default

* Allow for chaining _AnimationBuilder

* Trying to do tweening

* Add _AnimationBuilder.build()

* Apply docs patch

* Pass tweening data

* Pass ID for ImageMobject

* Fix Wait bug, add FadeIn tween data

* Remove unused proto fields

* Remove unused proto field

* Optimize RPCs

* Handle frame skipping better

* Refactoring

* Ignore PreviewMode.ALL

* Remove preview mode

* Don't send tween data for wait

* Opacity fixes

* Add comments

* Simplify protos

* Add tween data for wait

* Add todo

* Serialize when updating

* Prepare to send tweened and non-tweened mobject IDs

* Pass updater information to javascript

* Add log

* Rename js_* -> webgl_*, remove WebGLScene

* rename js->webgl in workflow file

* Update doctest

* Update .gitattributes

* Remove try/except for webgl imports

* Step through animations using updaters with fixed frame rate

* Add --webgl_updater_fps flag

* Configuration test

* configuration test

* JS->WebGL

* Add install message
2021-01-29 08:33:49 -08:00
Devin Neal
0446a44e5e
Add linguist-generated attribute to .gitattributes (#877) 2020-12-24 10:13:43 +01:00
Devin Neal
888dee7495
Exclude generated files from diffs (#868) 2020-12-20 08:36:17 +05:30