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* made add_fixed_orientation_mobjects to be opengl compatible * made add_fixed_in_frame_mobjectsto be opengl compatible * implemented uniform attribute 'is_fixed_orientation' * updated shader files * remove previous implementation * update * update * added tests * rename mob_center to fixed_orientation_center * Update frame_server_impl.py |
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| Circle.npz | ||
| FixedMobjects3D.npz | ||