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* Prevent TransformMatchingTex from crashing when there is nothing to fade Fixes #2845 and adds tests. I originally tried to make FadeTransformPieces not crash if it was given two Mobjects with no submobjects, but I couldn't quite get that to work. This is probably the less invasive of a change. * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * use Tex arrows Co-authored-by: Benjamin Hackl <devel@benjamin-hackl.at> * Update expectations after Tex change * Address feedback This makes FadeTransform::ghost_to more robust to receiving an empty target. It is currently unspecified what should happen, so how about just fading in place? * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Benjamin Hackl <devel@benjamin-hackl.at> |
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| .. | ||
| AnimationBuilder.npz | ||
| ApplyComplexFunction.npz | ||
| ApplyFunction.npz | ||
| ApplyMatrix.npz | ||
| ApplyPointwiseFunction.npz | ||
| ClockwiseTransform.npz | ||
| CounterclockwiseTransform.npz | ||
| CyclicReplace.npz | ||
| FadeInAndOut.npz | ||
| FadeToColort.npz | ||
| FadeTransform.npz | ||
| FadeTransform_TargetIsEmpty_FadesOutInPlace.npz | ||
| FadeTransformPieces.npz | ||
| FullRotation.npz | ||
| MatchPointsScene.npz | ||
| MoveToTarget.npz | ||
| ReplacementTransform.npz | ||
| Restore.npz | ||
| ScaleInPlace.npz | ||
| ShrinkToCenter.npz | ||
| Transform.npz | ||
| TransformFromCopy.npz | ||
| TransformWithConflictingPaths.npz | ||
| TransformWithPathArcCenters.npz | ||
| TransformWithPathFunc.npz | ||