manim/tests/test_graphical_units/test_transform.py
Kevin Lubick c4f1d202a9
Prevent TransformMatchingTex from crashing when there is nothing to fade (#2846)
* Prevent TransformMatchingTex from crashing when there is nothing to fade

Fixes #2845 and adds tests.

I originally tried to make FadeTransformPieces not crash if it was given two Mobjects with no submobjects, but I couldn't quite get that to work. This is probably the less invasive of a change.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* use Tex arrows

Co-authored-by: Benjamin Hackl <devel@benjamin-hackl.at>

* Update expectations after Tex change

* Address feedback

This makes FadeTransform::ghost_to more robust to receiving an empty target. It is currently unspecified what should happen, so how about just fading in place?

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Benjamin Hackl <devel@benjamin-hackl.at>
2022-09-24 16:22:42 +02:00

238 lines
5.9 KiB
Python

from __future__ import annotations
from manim import *
from manim.utils.testing.frames_comparison import frames_comparison
__module_test__ = "transform"
@frames_comparison(last_frame=False)
def test_Transform(scene):
square = Square()
circle = Circle()
scene.play(Transform(square, circle))
@frames_comparison(last_frame=False)
def test_TransformFromCopy(scene):
square = Square()
circle = Circle()
scene.play(TransformFromCopy(square, circle))
@frames_comparison(last_frame=False)
def test_FullRotation(scene):
s = VGroup(*(Square() for _ in range(4))).arrange()
scene.play(
Rotate(s[0], -2 * TAU),
Rotate(s[1], -1 * TAU),
Rotate(s[2], 1 * TAU),
Rotate(s[3], 2 * TAU),
)
@frames_comparison(last_frame=False)
def test_ClockwiseTransform(scene):
square = Square()
circle = Circle()
scene.play(ClockwiseTransform(square, circle))
@frames_comparison(last_frame=False)
def test_CounterclockwiseTransform(scene):
square = Square()
circle = Circle()
scene.play(CounterclockwiseTransform(square, circle))
@frames_comparison(last_frame=False)
def test_MoveToTarget(scene):
square = Square()
square.generate_target()
square.target.shift(3 * UP)
scene.play(MoveToTarget(square))
@frames_comparison(last_frame=False)
def test_ApplyPointwiseFunction(scene):
square = Square()
def func(p):
return np.array([1.0, 1.0, 0.0])
scene.play(ApplyPointwiseFunction(func, square))
@frames_comparison(last_frame=False)
def test_FadeToColort(scene):
square = Square()
scene.play(FadeToColor(square, RED))
@frames_comparison(last_frame=False)
def test_ScaleInPlace(scene):
square = Square()
scene.play(ScaleInPlace(square, scale_factor=0.1))
@frames_comparison(last_frame=False)
def test_ShrinkToCenter(scene):
square = Square()
scene.play(ShrinkToCenter(square))
@frames_comparison(last_frame=False)
def test_Restore(scene):
square = Square()
circle = Circle()
scene.play(Transform(square, circle))
square.save_state()
scene.play(square.animate.shift(UP))
scene.play(Restore(square))
@frames_comparison
def test_ApplyFunction(scene):
square = Square()
scene.add(square)
def apply_function(mob):
mob.scale(2)
mob.to_corner(UR)
mob.rotate(PI / 4)
mob.set_color(RED)
return mob
scene.play(ApplyFunction(apply_function, square))
@frames_comparison(last_frame=False)
def test_ApplyComplexFunction(scene):
square = Square()
scene.play(
ApplyComplexFunction(
lambda complex_num: complex_num + 2 * complex(0, 1),
square,
),
)
@frames_comparison(last_frame=False)
def test_ApplyMatrix(scene):
square = Square()
matrice = [[1.0, 0.5], [1.0, 0.0]]
about_point = np.asarray((-10.0, 5.0, 0.0))
scene.play(ApplyMatrix(matrice, square, about_point))
@frames_comparison(last_frame=False)
def test_CyclicReplace(scene):
square = Square()
circle = Circle()
circle.shift(3 * UP)
scene.play(CyclicReplace(square, circle))
@frames_comparison(last_frame=False)
def test_FadeInAndOut(scene):
square = Square(color=BLUE).shift(2 * UP)
annotation = Square(color=BLUE)
scene.add(annotation)
scene.play(FadeIn(square))
annotation.become(Square(color=RED).rotate(PI / 4))
scene.add(annotation)
scene.play(FadeOut(square))
@frames_comparison
def test_MatchPointsScene(scene):
circ = Circle(fill_color=RED, fill_opacity=0.8)
square = Square(fill_color=BLUE, fill_opacity=0.2)
scene.play(circ.animate.match_points(square))
@frames_comparison(last_frame=False)
def test_AnimationBuilder(scene):
scene.play(Square().animate.shift(RIGHT).rotate(PI / 4))
@frames_comparison(last_frame=False)
def test_ReplacementTransform(scene):
v1 = Vector()
v2 = Vector()
v3 = Line()
scene.play(ReplacementTransform(VGroup(v1, v2), v3))
@frames_comparison(last_frame=False)
def test_TransformWithPathFunc(scene):
dots_start = VGroup(*[Dot(LEFT, color=BLUE), Dot(3 * RIGHT, color=RED)])
dots_end = VGroup(*[Dot(LEFT + 2 * DOWN, color=BLUE), Dot(2 * UP, color=RED)])
scene.play(Transform(dots_start, dots_end, path_func=clockwise_path()))
@frames_comparison(last_frame=False)
def test_TransformWithPathArcCenters(scene):
dots_start = VGroup(*[Dot(LEFT, color=BLUE), Dot(3 * RIGHT, color=RED)])
dots_end = VGroup(*[Dot(LEFT + 2 * DOWN, color=BLUE), Dot(2 * UP, color=RED)])
scene.play(
Transform(
dots_start,
dots_end,
path_arc=2 * PI,
path_arc_centers=ORIGIN,
)
)
@frames_comparison(last_frame=False)
def test_TransformWithConflictingPaths(scene):
dots_start = VGroup(*[Dot(LEFT, color=BLUE), Dot(3 * RIGHT, color=RED)])
dots_end = VGroup(*[Dot(LEFT + 2 * DOWN, color=BLUE), Dot(2 * UP, color=RED)])
scene.play(
Transform(
dots_start,
dots_end,
path_func=clockwise_path(),
path_arc=2 * PI,
path_arc_centers=ORIGIN,
)
)
@frames_comparison(last_frame=False)
def test_FadeTransformPieces(scene):
src = VGroup(Square(), Circle().shift(LEFT + UP))
src.shift(3 * LEFT)
target = VGroup(Circle(), Triangle().shift(RIGHT + DOWN))
target.shift(3 * RIGHT)
scene.add(src)
scene.play(FadeTransformPieces(src, target))
@frames_comparison(last_frame=False)
def test_FadeTransform(scene):
src = Square(fill_opacity=1.0)
src.shift(3 * LEFT)
target = Circle(fill_opacity=1.0, color=ORANGE)
target.shift(3 * RIGHT)
scene.add(src)
scene.play(FadeTransform(src, target))
@frames_comparison(last_frame=False)
def test_FadeTransform_TargetIsEmpty_FadesOutInPlace(scene):
# https://github.com/ManimCommunity/manim/issues/2845
src = Square(fill_opacity=1.0)
src.shift(3 * LEFT)
target = VGroup()
target.shift(3 * RIGHT)
scene.add(src)
scene.play(FadeTransform(src, target))