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* bump version number * changelog generation, first pass * fixed label mismatches, changelog generation second pass * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * changelog generation, second pass * changelog generation, third pass * changelog generation, final pass * updated i18n files * update readyForTranslation * cut down doc render time Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
29 lines
1.2 KiB
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29 lines
1.2 KiB
Text
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msgid ""
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msgstr ""
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"Project-Id-Version: Manim \n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: ../../source/faq/opengl.md:1
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msgid "FAQ: OpenGL rendering"
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msgstr ""
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#: ../../source/faq/opengl.md:3
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msgid "Are there any resources on how the OpenGL renderer in the community maintained version can be used?"
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msgstr ""
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#: ../../source/faq/opengl.md:5
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msgid "Yes. Unfortunately, at this point, the official online documentation does not contain the relevant base classes like `OpenGLMobject` and `OpenGLVMobject` or specific OpenGL classes like `OpenGLSurface`, but documentation for some of them is available in form of docstrings [in the source code](https://github.com/ManimCommunity/manim/tree/main/manim/mobject/opengl)."
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msgstr ""
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#: ../../source/faq/opengl.md:11
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msgid "Furthermore, [this user guide by *aquabeam*](https://www.aquabeam.me/manim/opengl_guide/) can be helpful to get started using the OpenGL renderer."
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msgstr ""
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#: ../../source/faq/opengl.md:16
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msgid "I am trying to run an interactive scene with `--renderer=opengl` and `Scene.interactive_embed`, but an error (`sqlite3.ProgrammingError`) is raised. How can I fix this?"
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msgstr ""
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