manim/example_scenes/basic.py
Nilay a15368035c
Add the Variable class with an example (#380)
* Add the Variable class with an example. It inherits 

* Automatically detect math/text mode

* Allow passing a Tex, MathTex, Text as label

* Update changelog with Variable class

Co-authored-by: Leo Torres <dleonardotn@gmail.com>
Co-authored-by: Aathish Sivasubrahmanian <aathish04@gmail.com>
2020-09-03 11:34:11 -04:00

221 lines
6.9 KiB
Python

#!/usr/bin/env python
from manim import *
# To watch one of these scenes, run the following:
# python -m manim example_scenes.py SquareToCircle -pl
#
# Use the flat -l for a faster rendering at a lower
# quality.
# Use -s to skip to the end and just save the final frame
# Use the -p to have the animation (or image, if -s was
# used) pop up once done.
# Use -n <number> to skip ahead to the n'th animation of a scene.
# Use -r <number> to specify a resolution (for example, -r 1080
# for a 1920x1080 video)
class OpeningManimExample(Scene):
def construct(self):
title = Tex("This is some \\LaTeX")
basel = MathTex("\\sum_{n=1}^\\infty " "\\frac{1}{n^2} = \\frac{\\pi^2}{6}")
VGroup(title, basel).arrange(DOWN)
self.play(
Write(title), FadeInFrom(basel, UP),
)
self.wait()
transform_title = Tex("That was a transform")
transform_title.to_corner(UP + LEFT)
self.play(
Transform(title, transform_title),
LaggedStart(*map(FadeOutAndShiftDown, basel)),
)
self.wait()
grid = NumberPlane()
grid_title = Tex("This is a grid")
grid_title.scale(1.5)
grid_title.move_to(transform_title)
self.add(grid, grid_title) # Make sure title is on top of grid
self.play(
FadeOut(title),
FadeInFromDown(grid_title),
ShowCreation(grid, run_time=3, lag_ratio=0.1),
)
self.wait()
grid_transform_title = Tex(
"That was a non-linear function \\\\" "applied to the grid"
)
grid_transform_title.move_to(grid_title, UL)
grid.prepare_for_nonlinear_transform()
self.play(
grid.apply_function,
lambda p: p + np.array([np.sin(p[1]), np.sin(p[0]), 0,]),
run_time=3,
)
self.wait()
self.play(Transform(grid_title, grid_transform_title))
self.wait()
class SquareToCircle(Scene):
def construct(self):
circle = Circle()
square = Square()
square.flip(RIGHT)
square.rotate(-3 * TAU / 8)
circle.set_fill(PINK, opacity=0.5)
self.play(ShowCreation(square))
self.play(Transform(square, circle))
self.play(FadeOut(square))
class WarpSquare(Scene):
def construct(self):
square = Square()
self.play(
ApplyPointwiseFunction(
lambda point: complex_to_R3(np.exp(R3_to_complex(point))), square
)
)
self.wait()
class WriteStuff(Scene):
def construct(self):
example_text = Tex("This is a some text", tex_to_color_map={"text": YELLOW})
example_tex = MathTex("\\sum_{k=1}^\\infty {1 \\over k^2} = {\\pi^2 \\over 6}",)
group = VGroup(example_text, example_tex)
group.arrange(DOWN)
group.set_width(config["frame_width"] - 2 * LARGE_BUFF)
self.play(Write(example_text))
self.play(Write(example_tex))
self.wait()
class UpdatersExample(Scene):
def construct(self):
decimal = DecimalNumber(
0, show_ellipsis=True, num_decimal_places=3, include_sign=True,
)
square = Square().to_edge(UP)
decimal.add_updater(lambda d: d.next_to(square, RIGHT))
decimal.add_updater(lambda d: d.set_value(square.get_center()[1]))
self.add(square, decimal)
self.play(
square.to_edge, DOWN, rate_func=there_and_back, run_time=5,
)
self.wait()
class VDictExample(Scene):
def construct(self):
square = Square().set_color(RED)
circle = Circle().set_color(YELLOW).next_to(square, UP)
# create dict from list of tuples each having key-mobject pair
pairs = [("s", square), ("c", circle)]
my_dict = VDict(pairs, show_keys=True)
# display it just like a VGroup
self.play(ShowCreation(my_dict))
self.wait()
text = Tex("Some text").set_color(GREEN).next_to(square, DOWN)
# add a key-value pair by wrapping it in a single-element list of tuple
# after attrs branch is merged, it will be easier like `.add(t=text)`
my_dict.add([("t", text)])
self.wait()
rect = Rectangle().next_to(text, DOWN)
# can also do key assignment like a python dict
my_dict["r"] = rect
# access submobjects like a python dict
my_dict["t"].set_color(PURPLE)
self.play(my_dict["t"].scale, 3)
self.wait()
# also supports python dict styled reassignment
my_dict["t"] = Tex("Some other text").set_color(BLUE)
self.wait()
# remove submoject by key
my_dict.remove("t")
self.wait()
self.play(Uncreate(my_dict["s"]))
self.wait()
self.play(FadeOut(my_dict["c"]))
self.wait()
self.play(FadeOutAndShift(my_dict["r"], DOWN))
self.wait()
# you can also make a VDict from an existing dict of mobjects
plain_dict = {
1: Integer(1).shift(DOWN),
2: Integer(2).shift(2 * DOWN),
3: Integer(3).shift(3 * DOWN),
}
vdict_from_plain_dict = VDict(plain_dict)
vdict_from_plain_dict.shift(1.5 * (UP + LEFT))
self.play(ShowCreation(vdict_from_plain_dict))
# you can even use zip
vdict_using_zip = VDict(zip(["s", "c", "r"], [Square(), Circle(), Rectangle()]))
vdict_using_zip.shift(1.5 * RIGHT)
self.play(ShowCreation(vdict_using_zip))
self.wait()
class VariableExample(Scene):
def construct(self):
var = 0.5
on_screen_var = Variable(var, Text("var"), num_decimal_places=3)
# You can also change the colours for the label and value
on_screen_var.label.set_color(RED)
on_screen_var.value.set_color(GREEN)
self.play(Write(on_screen_var))
# The above line will just display the variable with
# its initial value on the screen. If you also wish to
# update it, you can do so by accessing the `tracker` attribute
self.wait()
var_tracker = on_screen_var.tracker
var = 10.5
self.play(var_tracker.set_value, var)
self.wait()
int_var = 0
on_screen_int_var = Variable(int_var, Text("int_var"), var_type=Integer).next_to(
on_screen_var, DOWN
)
on_screen_int_var.label.set_color(RED)
on_screen_int_var.value.set_color(GREEN)
self.play(Write(on_screen_int_var))
self.wait()
var_tracker = on_screen_int_var.tracker
var = 10.5
self.play(var_tracker.set_value, var)
self.wait()
# If you wish to have a somewhat more complicated label for your
# variable with subscripts, superscripts, etc. the default class
# for the label is MathTex
subscript_label_var = 10
on_screen_subscript_var = Variable(subscript_label_var, "{a}_{i}").next_to(on_screen_int_var, DOWN)
self.play(Write(on_screen_subscript_var))
self.wait()