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5 changed files with 64 additions and 124 deletions
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@ -17,16 +17,9 @@ export const ductRailSpotLights = defineObject({
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type: 'color',
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label: 'Body color',
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},
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lightColor: {
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type: 'color',
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label: 'Light color',
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},
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lightBrightness: {
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type: 'range',
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label: 'Light brightness',
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min: 0,
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max: 1,
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step: 0.01,
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light: {
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type: 'light',
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label: 'Light',
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},
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angleV: {
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type: 'range',
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@ -45,8 +38,10 @@ export const ductRailSpotLights = defineObject({
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},
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default: {
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bodyColor: [0.05, 0.05, 0.05],
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lightColor: [1, 0.5, 0.2],
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lightBrightness: 0.2,
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light: {
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color: [1, 0.5, 0.2],
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brightness: 0.2,
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},
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angleV: 0.75,
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angleH: 0.5,
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},
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@ -73,31 +68,21 @@ export const ductRailSpotLights = defineObject({
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lights.push(light);
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}
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const applyLightColor = () => {
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const [r, g, b] = options.lightColor;
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const applyLight = () => {
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const [r, g, b] = options.light.color;
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for (const light of lights) {
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light.diffuse = new BABYLON.Color3(r, g, b);
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light.intensity = 5 * options.light.brightness * WORLD_SCALE * WORLD_SCALE;
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light.range = remap(options.light.brightness, 0, 1, cm(200), cm(400)) * getLightRangeFactorByGraphicsQuality(graphicsQuality);
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}
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for (const lamp of lamps) {
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const emissive = lamp.material as BABYLON.PBRMaterial;
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emissive.emissiveColor = new BABYLON.Color3(r, g, b);
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emissive.emissiveIntensity = options.light.brightness * 100;
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}
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};
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applyLightColor();
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const applyLightBrightness = () => {
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for (const light of lights) {
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light.intensity = 5 * options.lightBrightness * WORLD_SCALE * WORLD_SCALE;
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light.range = remap(options.lightBrightness, 0, 1, cm(200), cm(400)) * getLightRangeFactorByGraphicsQuality(graphicsQuality);
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}
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for (const lamp of lamps) {
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const emissive = lamp.material as BABYLON.PBRMaterial;
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emissive.emissiveIntensity = options.lightBrightness * 100;
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}
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};
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applyLightBrightness();
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applyLight();
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const shades = model.findMeshes('__X_SHADE__');
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@ -117,8 +102,7 @@ export const ductRailSpotLights = defineObject({
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onOptionsUpdated: ([k, v]) => {
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switch (k) {
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case 'bodyColor': applyBodyColor(); break;
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case 'lightColor': applyLightColor(); break;
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case 'lightBrightness': applyLightBrightness(); break;
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case 'light': applyLight(); break;
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case 'angleV':
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case 'angleH':
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applyAngle();
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@ -17,16 +17,9 @@ export const spotLight = defineObject({
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type: 'color',
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label: 'Body color',
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},
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lightColor: {
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type: 'color',
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label: 'Light color',
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},
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lightBrightness: {
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type: 'range',
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label: 'Light brightness',
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min: 0,
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max: 1,
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step: 0.01,
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light: {
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type: 'light',
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label: 'Light',
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},
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angleV: {
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type: 'range',
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@ -45,8 +38,10 @@ export const spotLight = defineObject({
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},
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default: {
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bodyColor: [0.05, 0.05, 0.05],
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lightColor: [1, 0.5, 0.2],
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lightBrightness: 0.2,
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light: {
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color: [1, 0.5, 0.2],
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brightness: 0.2,
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},
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angleV: 0.75,
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angleH: 0.5,
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},
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@ -69,23 +64,17 @@ export const spotLight = defineObject({
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light.radius = cm(8);
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if (lc != null) lc.addLight(light);
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const applyLightColor = () => {
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const [r, g, b] = options.lightColor;
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const applyLight = () => {
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const [r, g, b] = options.light.color;
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light.diffuse = new BABYLON.Color3(r, g, b);
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light.intensity = 5 * options.light.brightness * WORLD_SCALE * WORLD_SCALE;
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light.range = remap(options.light.brightness, 0, 1, cm(200), cm(400)) * getLightRangeFactorByGraphicsQuality(graphicsQuality);
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const emissive = lamp.material as BABYLON.PBRMaterial;
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emissive.emissiveColor = new BABYLON.Color3(r, g, b);
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emissive.emissiveIntensity = options.light.brightness * 100;
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};
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applyLightColor();
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const applyLightBrightness = () => {
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light.intensity = 5 * options.lightBrightness * WORLD_SCALE * WORLD_SCALE;
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light.range = remap(options.lightBrightness, 0, 1, cm(200), cm(400)) * getLightRangeFactorByGraphicsQuality(graphicsQuality);
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const emissive = lamp.material as BABYLON.PBRMaterial;
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emissive.emissiveIntensity = options.lightBrightness * 100;
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};
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applyLightBrightness();
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applyLight();
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const shade = model.findMesh('__X_SHADE__');
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@ -103,8 +92,7 @@ export const spotLight = defineObject({
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onOptionsUpdated: ([k, v]) => {
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switch (k) {
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case 'bodyColor': applyBodyColor(); break;
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case 'lightColor': applyLightColor(); break;
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case 'lightBrightness': applyLightBrightness(); break;
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case 'light': applyLight(); break;
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case 'angleV':
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case 'angleH':
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applyAngle();
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@ -17,16 +17,9 @@ export const wallMountSpotLight = defineObject({
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type: 'color',
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label: 'Body color',
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},
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lightColor: {
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type: 'color',
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label: 'Light color',
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},
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lightBrightness: {
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type: 'range',
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label: 'Light brightness',
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min: 0,
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max: 1,
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step: 0.01,
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light: {
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type: 'light',
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label: 'Light',
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},
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angleV: {
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type: 'range',
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@ -45,8 +38,10 @@ export const wallMountSpotLight = defineObject({
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},
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default: {
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bodyColor: [0.05, 0.05, 0.05],
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lightColor: [1, 0.5, 0.2],
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lightBrightness: 0.5,
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light: {
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color: [1, 0.5, 0.2],
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brightness: 0.5,
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},
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angleV: 0.1,
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angleH: 0.5,
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},
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@ -72,23 +67,17 @@ export const wallMountSpotLight = defineObject({
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light.radius = cm(5);
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if (lc != null) lc.addLight(light);
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const applyLightColor = () => {
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const [r, g, b] = options.lightColor;
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const applyLight = () => {
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const [r, g, b] = options.light.color;
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light.diffuse = new BABYLON.Color3(r, g, b);
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const emissive = lamp.material as BABYLON.PBRMaterial;
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emissive.emissiveColor = new BABYLON.Color3(r, g, b);
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};
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applyLightColor();
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const applyLightBrightness = () => {
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light.intensity = 1 * options.lightBrightness * WORLD_SCALE * WORLD_SCALE;
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light.intensity = 1 * options.light.brightness * WORLD_SCALE * WORLD_SCALE;
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light.range = cm(200) * getLightRangeFactorByGraphicsQuality(graphicsQuality);
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const emissive = lamp.material as BABYLON.PBRMaterial;
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emissive.emissiveIntensity = options.lightBrightness * 20;
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emissive.emissiveColor = new BABYLON.Color3(r, g, b);
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emissive.emissiveIntensity = options.light.brightness * 20;
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};
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applyLightBrightness();
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applyLight();
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const applyAngle = () => {
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bodyMesh.rotationQuaternion = null;
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@ -104,8 +93,7 @@ export const wallMountSpotLight = defineObject({
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onOptionsUpdated: ([k, v]) => {
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switch (k) {
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case 'bodyColor': applyBodyColor(); break;
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case 'lightColor': applyLightColor(); break;
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case 'lightBrightness': applyLightBrightness(); break;
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case 'light': applyLight(); break;
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case 'angleV':
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case 'angleH':
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applyAngle();
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@ -69,35 +69,27 @@ export const woodRingFloorLamp = defineObject({
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lights.push(light);
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}
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const applyLightColor = () => {
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const applyLight = () => {
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for (const light of lights) {
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light.diffuse = new BABYLON.Color3(options.light.color[0], options.light.color[1], options.light.color[2]);
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}
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for (const lamp of lamps) {
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(lamp.material as BABYLON.PBRMaterial).emissiveColor = new BABYLON.Color3(options.light.color[0], options.light.color[1], options.light.color[2]);
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}
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};
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applyLightColor();
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const applyLightBrightness = () => {
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for (const light of lights) {
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light.intensity = 1 * options.light.brightness * WORLD_SCALE * WORLD_SCALE;
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light.range = cm(200) * getLightRangeFactorByGraphicsQuality(graphicsQuality);
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}
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for (const lamp of lamps) {
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(lamp.material as BABYLON.PBRMaterial).emissiveColor = new BABYLON.Color3(options.light.color[0], options.light.color[1], options.light.color[2]);
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(lamp.material as BABYLON.PBRMaterial).emissiveIntensity = options.light.brightness * 10;
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}
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};
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applyLightBrightness();
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applyLight();
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return {
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onOptionsUpdated: ([k, v]) => {
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applyShadeColor();
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applyBodyColor();
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applyLightColor();
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applyLightBrightness();
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switch (k) {
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case 'shadeMat': applyShadeColor(); break;
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case 'bodyMat': applyBodyColor(); break;
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case 'light': applyLight(); break;
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}
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},
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interactions: {},
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dispose: () => {
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@ -25,16 +25,9 @@ export const woodRingsPendantLight = defineObject({
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type: 'color',
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label: 'Body color',
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},
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lightColor: {
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type: 'color',
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label: 'Light color',
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},
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lightBrightness: {
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type: 'range',
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label: 'Light brightness',
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min: 0,
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max: 1,
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step: 0.01,
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light: {
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type: 'light',
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label: 'Light',
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},
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length: {
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type: 'range',
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@ -47,8 +40,10 @@ export const woodRingsPendantLight = defineObject({
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default: {
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shadeColor: [0.21, 0.04, 0],
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bodyColor: [0.05, 0.05, 0.05],
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lightColor: [1, 0.5, 0.2],
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lightBrightness: 0.5,
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light: {
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color: [1, 0.5, 0.2],
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brightness: 0.5,
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},
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length: 0.2,
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},
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},
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@ -86,23 +81,17 @@ export const woodRingsPendantLight = defineObject({
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//const flare03 = new BABYLON.LensFlare(0.15, -1.5, new BABYLON.Color3(...options.lightColor), '/client-assets/world/lensflare.png', lensFlareSystem);
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//const flare04 = new BABYLON.LensFlare(0.3, -2, new BABYLON.Color3(...options.lightColor), '/client-assets/world/lensflare.png', lensFlareSystem);
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const applyLightColor = () => {
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const [r, g, b] = options.lightColor;
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const applyLight = () => {
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const [r, g, b] = options.light.color;
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light.diffuse = new BABYLON.Color3(r, g, b);
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const emissive = lamp.material as BABYLON.PBRMaterial;
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emissive.emissiveColor = new BABYLON.Color3(r, g, b);
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};
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applyLightColor();
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const applyLightBrightness = () => {
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light.intensity = 2 * options.lightBrightness * WORLD_SCALE * WORLD_SCALE;
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light.intensity = 2 * options.light.brightness * WORLD_SCALE * WORLD_SCALE;
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light.range = cm(200) * getLightRangeFactorByGraphicsQuality(graphicsQuality);
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const emissive = lamp.material as BABYLON.PBRMaterial;
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emissive.emissiveIntensity = options.lightBrightness * 20;
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emissive.emissiveColor = new BABYLON.Color3(r, g, b);
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emissive.emissiveIntensity = options.light.brightness * 20;
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};
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applyLightBrightness();
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applyLight();
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const mainNode = model.findTransformNode('__X_MAIN__');
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const codeMesh = model.findMesh('__X_CODE__');
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@ -120,8 +109,7 @@ export const woodRingsPendantLight = defineObject({
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switch (k) {
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case 'shadeColor': applyShadeColor(); break;
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case 'bodyColor': applyBodyColor(); break;
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case 'lightColor': applyLightColor(); break;
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case 'lightBrightness': applyLightBrightness(); break;
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case 'light': applyLight(); break;
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case 'length': applyLength(); break;
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}
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},
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