Update utility.ts

This commit is contained in:
syuilo 2026-05-18 10:44:05 +09:00
commit 09d5502eb6

View file

@ -216,7 +216,7 @@ export class ModelManager {
private bakedMeshes: BABYLON.Mesh[] = [];
private hasTexture: boolean;
constructor(root: BABYLON.Mesh, originalMeshes: BABYLON.Mesh[], hasTexture: boolean, bakedCallback: ((meshes: (BABYLON.Mesh | BABYLON.AbstractMesh)[]) => void) | null = null) {
constructor(root: BABYLON.TransformNode, originalMeshes: BABYLON.Mesh[], hasTexture: boolean, bakedCallback: ((meshes: (BABYLON.Mesh | BABYLON.AbstractMesh)[]) => void) | null = null) {
this.root = root;
this.originalMeshes = originalMeshes;
this.hasTexture = hasTexture;