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Update previewEngine.ts
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@ -227,7 +227,6 @@ export class RoomObjectPreviewEngine {
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this.camera.wheelDeltaPercentage = 0.01;
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//this.camera.mode = BABYLON.Camera.ORTHOGRAPHIC_CAMERA;
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this.camera.setTarget(new BABYLON.Vector3(0, boundingInfo.centerWorld.y, 0));
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console.log(boundingInfo.centerWorld.y);
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if (def.placement === 'wall' || def.placement === 'side') {
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this.camera.lowerBetaLimit = 0;
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