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Update env.ts
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@ -70,6 +70,7 @@ export class SimpleEnvManager extends EnvManager<SimpleEnvOptions> {
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private pillarMaterials: Record<'nw' | 'ne' | 'sw' | 'se', BABYLON.PBRMaterial> | null = null;
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private ceilingMaterial: BABYLON.PBRMaterial | null = null;
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private floorMaterial: BABYLON.PBRMaterial | null = null;
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public envMapIndoor: BABYLON.CubeTexture | null = null;
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constructor(onMeshUpdatedCallback?: ((meshes: BABYLON.AbstractMesh[]) => void) | null) {
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super(onMeshUpdatedCallback);
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