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Update engine.ts
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@ -861,6 +861,8 @@ export class RoomEngine {
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const meshUpdated = (meshes: BABYLON.Mesh[]) => {
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for (const m of meshes) {
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const mesh = m;
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// シェイプキー(morph)を考慮してbounding boxを更新するために必要
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mesh.refreshBoundingInfo({ applyMorph: true });
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//mesh.showBoundingBox = _DEV_;
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