Update engine.ts

This commit is contained in:
syuilo 2026-04-07 20:16:59 +09:00
commit 82373f24d9

View file

@ -1250,7 +1250,7 @@ export class RoomEngine {
}
private highlightMeshes(meshes: BABYLON.AbstractMesh[]) {
this.clearHighlight(); // SelectionOutlineLayerは存在するだけでドローコールが増えるので都度dispose
this.clearHighlight(); // SelectionOutlineLayerは存在するだけでドローコールが増えるので都度dispose https://forum.babylonjs.com/t/selectionoutlinelayer-doubles-the-number-of-draw-calls-despite-having-no-selection/63084
this.selectionOutlineLayer = new BABYLON.SelectionOutlineLayer('outliner', this.scene);
this.selectionOutlineLayer.addSelection(meshes);
}