Update engine.ts

This commit is contained in:
syuilo 2026-04-03 19:52:04 +09:00
commit 8a165321b7

View file

@ -224,7 +224,7 @@ class ModelManager {
const toMerge = [] as BABYLON.Mesh[];
for (const mesh of _toMerge) {
const newMesh = mesh.clone(mesh.name + '_bakeMerged', null, true);
const newMesh = mesh.name.endsWith('_realized') ? mesh : mesh.clone(mesh.name + '_bakeMerged', null, true);
newMesh.makeGeometryUnique();
applyMorphTargetsToMesh(newMesh);
if (newMesh.parent === this.root) {