Update babylonRuntime.ts

This commit is contained in:
syuilo 2026-06-03 08:48:33 +09:00
commit c24515044e

View file

@ -4,15 +4,27 @@
*/
import * as BABYLON from '@babylonjs/core/pure';
//import '@babylonjs/core/Engines/WebGPU/Extensions/engine.rawTexture';
export function registerBabylonRuntime(): void {
BABYLON.RegisterCoreEngineExtensions();
BABYLON.RegisterFullWebGPUEngineExtensions();
//BABYLON.RegisterEnginesWebGPUExtensionsEngineRawTexture();
BABYLON.RegisterStandardWebGPUEngineExtensions();
BABYLON.RegisterAbstractEngineAlpha();
BABYLON.RegisterAbstractEngineTexture();
BABYLON.RegisterAbstractEngineCubeTexture();
BABYLON.RegisterAbstractEngineQuery();
BABYLON.RegisterAbstractEngineTextureSelector();
BABYLON.RegisterAbstractEngineTimeQuery();
BABYLON.RegisterAbstractEngineViews();
BABYLON.RegisterEnginesWebGPUExtensionsEngineRawTexture();
BABYLON.RegisterEnginesWebGPUExtensionsEngineReadTexture();
BABYLON.RegisterEnginesWebGPUExtensionsEngineCubeTexture();
BABYLON.RegisterEnginesWebGPUExtensionsEngineRenderTargetCube();
BABYLON.RegisterEnginesWebGPUExtensionsEngineQuery();
BABYLON.RegisterEnginesWebGPUExtensionsEngineDynamicTexture();
BABYLON.RegisterBufferAlign();
BABYLON.RegisterCubeTexture();
BABYLON.RegisterStandardMaterial();
BABYLON.RegisterRay();
BABYLON.RegisterCollisionCoordinator();
BABYLON.RegisterPostProcessRenderPipelineManagerSceneComponent(
BABYLON.PostProcessRenderPipelineManager,