Update engine.ts

This commit is contained in:
syuilo 2026-05-21 21:03:19 +09:00
commit c85ee681bb

View file

@ -656,6 +656,8 @@ export class RoomEngine extends EngineBase<{
if ((subMat as BABYLON.PBRMaterial).subSurface.isRefractionEnabled) {
(subMat as BABYLON.PBRMaterial).subSurface.isRefractionEnabled = false; // 有効にするとドローコールが激増する(babylonのバグか仕様かは不明)
(subMat as BABYLON.PBRMaterial).transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHABLEND;
(subMat as BABYLON.PBRMaterial).alpha = 0.5;
(subMat as BABYLON.PBRMaterial).metallic = 1;
}
(subMat as BABYLON.PBRMaterial).reflectionTexture = this.envManager?.envMapIndoor;
if ((subMat as BABYLON.PBRMaterial).metadata == null) (subMat as BABYLON.PBRMaterial).metadata = {};
@ -667,6 +669,8 @@ export class RoomEngine extends EngineBase<{
if ((mesh.material as BABYLON.PBRMaterial).subSurface.isRefractionEnabled) {
(mesh.material as BABYLON.PBRMaterial).subSurface.isRefractionEnabled = false; // 有効にするとドローコールが激増する(babylonのバグか仕様かは不明)
(mesh.material as BABYLON.PBRMaterial).transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHABLEND;
(mesh.material as BABYLON.PBRMaterial).alpha = 0.5;
(mesh.material as BABYLON.PBRMaterial).metallic = 1;
}
(mesh.material as BABYLON.PBRMaterial).reflectionTexture = this.envManager?.envMapIndoor;
if ((mesh.material as BABYLON.PBRMaterial).metadata == null) (mesh.material as BABYLON.PBRMaterial).metadata = {};