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Update engine.ts
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@ -187,7 +187,7 @@ export class RoomEngine extends EventEmitter {
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}
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private putParticleSystem: BABYLON.ParticleSystem;
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private roomLight: BABYLON.SpotLight;
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private roomLight: BABYLON.SpotLight; // TODO: これの管理もenv側に持ってく?
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public lightContainer: BABYLON.ClusteredLightContainer;
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private gridMaterial: GridMaterial | null = null;
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private gridPlane: BABYLON.Mesh;
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