misskey/packages/frontend-misskey-world-engine/src/room/furnitures/ceilingFanLight.ts
2026-06-15 16:18:20 +09:00

65 lines
2.2 KiB
TypeScript

/*
* SPDX-FileCopyrightText: syuilo and misskey-project
* SPDX-License-Identifier: AGPL-3.0-only
*/
import * as BABYLON from '@babylonjs/core/pure.js';
import { ceilingFanLight_schema } from 'misskey-world/src/room/furnitures/ceilingFanLight.schema.js';
import { defineFurniture } from '../furniture.js';
export const ceilingFanLight = defineFurniture(ceilingFanLight_schema, {
createInstance: ({ options, sr, scene, model }) => {
const shadeMaterial = model.findMaterial('__X_SHADE__');
const applyShadeMat = () => {
shadeMaterial.albedoColor = new BABYLON.Color3(options.shadeMat.color[0], options.shadeMat.color[1], options.shadeMat.color[2]);
shadeMaterial.roughness = options.shadeMat.roughness;
shadeMaterial.metallic = options.shadeMat.metallic;
};
applyShadeMat();
const bodyMaterial = model.findMaterial('__X_BODY__');
const applyBodyMat = () => {
bodyMaterial.albedoColor = new BABYLON.Color3(options.bodyMat.color[0], options.bodyMat.color[1], options.bodyMat.color[2]);
bodyMaterial.roughness = options.bodyMat.roughness;
bodyMaterial.metallic = options.bodyMat.metallic;
};
applyBodyMat();
const rotor = model.findMesh('__X_ROTOR__');
model.bakeExcludeMeshes = [rotor, ...rotor.getChildMeshes()];
let animationObserver: BABYLON.Observer<BABYLON.Scene>;
return {
onInited: () => {
rotor.rotation = rotor.rotationQuaternion != null ? rotor.rotationQuaternion.toEulerAngles() : rotor.rotation;
const anim = new BABYLON.Animation('', 'rotation.y', 60, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
anim.setKeys([
{ frame: 0, value: 0 },
{ frame: 100, value: Math.PI * 2 },
]);
rotor.animations = [anim];
animationObserver = scene.onAfterAnimationsObservable.add(() => {
sr.updateMesh([rotor, ...rotor.getChildMeshes()], false);
});
scene.beginAnimation(rotor, 0, 100, true);
},
onOptionsUpdated: ([k, v]) => {
switch (k) {
case 'shadeMat': applyShadeMat(); break;
case 'bodyMat': applyBodyMat(); break;
}
},
interactions: {},
dispose: () => {
if (animationObserver != null) {
scene.onAfterAnimationsObservable.remove(animationObserver);
}
},
};
},
});