principia/data/shaders/breadboard.fp
2025-03-04 21:51:19 +01:00

15 lines
306 B
GLSL

uniform lowp sampler2D tex_0;
uniform lowp vec4 ao_mask2;
UNIFORMS
varying lowp float FS_diffuse;
varying lowp vec2 FS_texcoord;
VARYINGS
void main(void)
{
lowp vec4 albedo;
albedo = texture2D(tex_0, FS_texcoord);
gl_FragColor = SHADOW*FS_diffuse*albedo + (_AMBIENT)*albedo*AMBIENT_OCCL2;
}