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31 lines
658 B
Text
31 lines
658 B
Text
attribute vec3 position;
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attribute vec3 normal;
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attribute vec2 texcoord;
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uniform mat4 MVP;
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uniform mat3 N;
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uniform highp vec4 size;
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UNIFORMS
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varying lowp float FS_diffuse;
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varying lowp vec2 FS_texcoord;
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VARYINGS
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void main(void)
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{
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vec3 nor = N*normal;
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vec4 pos = MVP*vec4(position, 1.);
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SET_SHADOW
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SET_AMBIENT_OCCL2
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FS_diffuse = max(dot(LIGHT, nor)*_DIFFUSE, 0.);
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if (normal.z == 1.0)
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FS_texcoord = texcoord*size.xy*.5 - vec2(size.x/4., size.y/4.);
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else
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FS_texcoord = texcoord;
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//FS_texcoord = texcoord*vec2(size.x * (normal.z+abs(normal.y)), size.y * (normal.z+abs(normal.x)));
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gl_Position = pos;
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}
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