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17 lines
290 B
GLSL
17 lines
290 B
GLSL
UNIFORMS
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varying lowp float FS_diffuse;
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VARYINGS
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void main(void)
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{
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float ambient = _AMBIENT;
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float shadow = SHADOW;
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float o = FS_diffuse * .7;
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vec4 color = vec4(FS_diffuse, FS_diffuse, o, 0.);
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vec4 am = vec4(ambient);
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gl_FragColor = shadow * ambient + color;
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}
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