principia/data/shaders/spritebuf.fp
2025-03-04 21:51:19 +01:00

19 lines
317 B
GLSL

uniform sampler2D tex_0;
UNIFORMS
varying lowp vec2 FS_texcoord;
varying lowp vec4 FS_color;
VARYINGS
void main(void)
{
float ambient = _AMBIENT;
float shadow = SHADOW;
vec4 col = texture2D(tex_0, FS_texcoord) * FS_color;
gl_FragColor = (shadow*.5+ambient*2.) * col;
//gl_FragColor = col;
}