mirror of
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It will build most of the main C++ codebase in one chunk, as well as build the entirety of Box2D in its own chunk. This should significantly improve build times for full builds.
55 lines
2.1 KiB
C++
55 lines
2.1 KiB
C++
#ifdef UNITY_BUILD
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#include "Collision/b2BroadPhase.cc"
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#include "Collision/b2CollideCircle.cc"
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#include "Collision/b2CollideEdge.cc"
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#include "Collision/b2CollidePolygon.cc"
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#include "Collision/b2Collision.cc"
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#include "Collision/b2Distance.cc"
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#include "Collision/b2DynamicTree.cc"
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#include "Collision/b2TimeOfImpact.cc"
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#include "Collision/Shapes/b2ChainShape.cc"
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#include "Collision/Shapes/b2CircleShape.cc"
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#include "Collision/Shapes/b2EdgeShape.cc"
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#include "Collision/Shapes/b2PolygonShape.cc"
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#include "Common/b2BlockAllocator.cc"
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#include "Common/b2Draw.cc"
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#include "Common/b2Math.cc"
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#include "Common/b2Settings.cc"
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#include "Common/b2StackAllocator.cc"
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#include "Common/b2Timer.cc"
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#include "Dynamics/b2Body.cc"
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#include "Dynamics/b2ContactManager.cc"
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#include "Dynamics/b2Fixture.cc"
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#include "Dynamics/b2Island.cc"
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#include "Dynamics/b2WorldCallbacks.cc"
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#include "Dynamics/b2World.cc"
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#include "Dynamics/Contacts/b2ChainAndCircleContact.cc"
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#include "Dynamics/Contacts/b2ChainAndPolygonContact.cc"
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#include "Dynamics/Contacts/b2CircleContact.cc"
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#include "Dynamics/Contacts/b2Contact.cc"
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#include "Dynamics/Contacts/b2ContactSolver.cc"
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#include "Dynamics/Contacts/b2EdgeAndCircleContact.cc"
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#include "Dynamics/Contacts/b2EdgeAndPolygonContact.cc"
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#include "Dynamics/Contacts/b2PolygonAndCircleContact.cc"
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#include "Dynamics/Contacts/b2PolygonContact.cc"
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#include "Dynamics/Joints/b2DistanceJoint.cc"
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#include "Dynamics/Joints/b2FrictionJoint.cc"
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#include "Dynamics/Joints/b2GearJoint.cc"
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#include "Dynamics/Joints/b2Joint.cc"
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#include "Dynamics/Joints/b2MotorJoint.cc"
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#include "Dynamics/Joints/b2MouseJoint.cc"
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#include "Dynamics/Joints/b2PivotJoint.cc"
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#include "Dynamics/Joints/b2PrismaticJoint.cc"
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#include "Dynamics/Joints/b2PulleyJoint.cc"
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#include "Dynamics/Joints/b2RevoluteJoint.cc"
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#include "Dynamics/Joints/b2RopeJoint.cc"
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#include "Dynamics/Joints/b2WeldJoint.cc"
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#include "Dynamics/Joints/b2WheelJoint.cc"
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#include "Particle/b2Particle.cc"
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#include "Particle/b2ParticleGroup.cc"
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#include "Particle/b2ParticleSystem.cc"
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#include "Particle/b2VoronoiDiagram.cc"
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#include "Rope/b2Rope.cc"
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#endif
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