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27 lines
1.2 KiB
Bash
Executable file
27 lines
1.2 KiB
Bash
Executable file
#!/bin/bash
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# This script is used to update the sandbox menu textures. It is automatically run by the game after all the objects
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# have been rendered. This script will then process them into the final textures used by the game.
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# To begin the process, press S in the main menu on a debug Linux build of the game. You should have gamma correction
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# disabled to generate correct colours.
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NUM_TEXTURES=10
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for ((i = 0; i < $NUM_TEXTURES; i ++)); do
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cp sandbox-menu-$i.png tmp.png
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cp tmp.png mask.png
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magick tmp.png -alpha Off mask.png -compose CopyOpacity -composite PNG32:tmp_alpha.png
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magick tmp_alpha.png -background black -shadow 80x3+0+0 tmp_shadow.png
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magick tmp_alpha.png tmp_shadow.png -compose DstOver +repage -gravity center +repage -composite tmp_composite.png
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magick tmp_composite.png -background 'rgb(54,54,54)' -flatten -alpha Off ./data/textures/sandbox-menu-$i.png
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rm tmp.png mask.png tmp_alpha.png tmp_shadow.png
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rm tmp_composite.png
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rm sandbox-menu-$i.png
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done
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magick items.png +clone -background black -shadow 100x3+0+0 -composite items_shadow.png
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magick items.png items_shadow.png -compose DstOver +repage -gravity center +repage -composite ./data/textures/menu_items.png
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rm items.png items_shadow.png
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