chore: workaround VRCDefaultWorldScene generation issue

workarounds https://feedback.vrchat.com/sdk-bug-reports/p/3102-3103-vrcscenetemplateinitializer-does-not-create-sample-scene-if-udon-prepr
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anatawa12 2026-05-24 01:45:01 +09:00
commit 5cb60c4002
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2 changed files with 6 additions and 6 deletions

View file

@ -797,7 +797,7 @@ PlayerSettings:
webGLMemoryGeometricGrowthCap: 96
webGLPowerPreference: 2
scriptingDefineSymbols:
Android: VRC_SDK_VRCSDK3;UDON;UDONSHARP;UNITY_POST_PROCESSING_STACK_V2;VRC_ENABLE_PLAYER_PERSISTENCE
Android: VRC_SDK_VRCSDK3;UDONSHARP;UNITY_POST_PROCESSING_STACK_V2;VRC_ENABLE_PLAYER_PERSISTENCE
EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
@ -805,11 +805,11 @@ PlayerSettings:
PS5: UNITY_POST_PROCESSING_STACK_V2
QNX: UNITY_POST_PROCESSING_STACK_V2
Stadia: UNITY_POST_PROCESSING_STACK_V2
Standalone: VRC_SDK_VRCSDK3;UDON;UDONSHARP;UNITY_POST_PROCESSING_STACK_V2;VRC_ENABLE_PLAYER_PERSISTENCE
Standalone: VRC_SDK_VRCSDK3;UDONSHARP;UNITY_POST_PROCESSING_STACK_V2;VRC_ENABLE_PLAYER_PERSISTENCE
VisionOS: UNITY_POST_PROCESSING_STACK_V2
WebGL: UNITY_POST_PROCESSING_STACK_V2
XboxOne: UNITY_POST_PROCESSING_STACK_V2
iPhone: VRC_SDK_VRCSDK3;UDON;UDONSHARP;UNITY_POST_PROCESSING_STACK_V2;VRC_ENABLE_PLAYER_PERSISTENCE
iPhone: VRC_SDK_VRCSDK3;UDONSHARP;UNITY_POST_PROCESSING_STACK_V2;VRC_ENABLE_PLAYER_PERSISTENCE
tvOS: UNITY_POST_PROCESSING_STACK_V2
additionalCompilerArguments: {}
platformArchitecture: {}

View file

@ -791,7 +791,7 @@ PlayerSettings:
webGLMemoryGeometricGrowthCap: 96
webGLPowerPreference: 2
scriptingDefineSymbols:
Android: VRC_SDK_VRCSDK3;UDON;UDONSHARP;UNITY_POST_PROCESSING_STACK_V2;VRC_ENABLE_PLAYER_PERSISTENCE
Android: VRC_SDK_VRCSDK3;UDONSHARP;UNITY_POST_PROCESSING_STACK_V2;VRC_ENABLE_PLAYER_PERSISTENCE
EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
@ -799,11 +799,11 @@ PlayerSettings:
PS5: UNITY_POST_PROCESSING_STACK_V2
QNX: UNITY_POST_PROCESSING_STACK_V2
Stadia: UNITY_POST_PROCESSING_STACK_V2
Standalone: VRC_SDK_VRCSDK3;UDON;UDONSHARP;UNITY_POST_PROCESSING_STACK_V2;VRC_ENABLE_PLAYER_PERSISTENCE
Standalone: VRC_SDK_VRCSDK3;UDONSHARP;UNITY_POST_PROCESSING_STACK_V2;VRC_ENABLE_PLAYER_PERSISTENCE
VisionOS: UNITY_POST_PROCESSING_STACK_V2
WebGL: UNITY_POST_PROCESSING_STACK_V2
XboxOne: UNITY_POST_PROCESSING_STACK_V2
iPhone: VRC_SDK_VRCSDK3;UDON;UDONSHARP;UNITY_POST_PROCESSING_STACK_V2;VRC_ENABLE_PLAYER_PERSISTENCE
iPhone: VRC_SDK_VRCSDK3;UDONSHARP;UNITY_POST_PROCESSING_STACK_V2;VRC_ENABLE_PLAYER_PERSISTENCE
tvOS: UNITY_POST_PROCESSING_STACK_V2
additionalCompilerArguments: {}
platformArchitecture: {}