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52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
#pragma once
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#include "pch.h"
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// 用于记录帧率和 GPU 时间
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class GPUTimer {
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public:
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GPUTimer();
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// Get elapsed time since the previous Update call.
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double GetElapsedSeconds() const noexcept { return _TicksToSeconds(m_elapsedTicks); }
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// Get total time since the start of the program.
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double GetTotalSeconds() const noexcept { return _TicksToSeconds(m_totalTicks); }
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// Get total number of updates since start of the program.
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uint32_t GetFrameCount() const noexcept { return m_frameCount; }
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// Get the current framerate.
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uint32_t GetFramesPerSecond() const noexcept { return m_framesPerSecond; }
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// After an intentional timing discontinuity (for instance a blocking IO operation)
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// call this to avoid having the fixed timestep logic attempt a set of catch-up
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// Update calls.
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void ResetElapsedTime();
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// 在每帧开始时调用,用于记录帧率
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void BeginFrame();
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private:
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// Integer format represents time using 10,000,000 ticks per second.
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static constexpr uint64_t _TICKS_PER_SECOND = 10000000;
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static constexpr double _TicksToSeconds(uint64_t ticks) noexcept { return static_cast<double>(ticks) / _TICKS_PER_SECOND; }
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static constexpr uint64_t _SecondsToTicks(double seconds) noexcept { return static_cast<uint64_t>(seconds * _TICKS_PER_SECOND); }
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// Source timing data uses QPC units.
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LARGE_INTEGER m_qpcFrequency{};
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LARGE_INTEGER m_qpcLastTime{};
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uint64_t m_qpcMaxDelta = 0;
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// Derived timing data uses a canonical tick format.
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uint64_t m_elapsedTicks = 0;
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uint64_t m_totalTicks = 0;
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// Members for tracking the framerate.
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uint32_t m_frameCount = 0;
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uint32_t m_framesPerSecond = 0;
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uint32_t m_framesThisSecond = 0;
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uint64_t m_qpcSecondCounter = 0;
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};
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