Magpie/Runtime/TextureLoader.cpp

903 lines
30 KiB
C++

#include "pch.h"
#include "TextureLoader.h"
#include "DeviceResources.h"
#include "App.h"
#include "Logger.h"
#include "DDS.h"
#include "DDSLoderHelpers.h"
#include "Utils.h"
///////////////////////////////////////////////////////////////////
// 读取 DDS 文件的代码取自 https://github.com/microsoft/DirectXTK //
///////////////////////////////////////////////////////////////////
HRESULT CreateD3DResources(
_In_ ID3D11Device* d3dDevice,
_In_ uint32_t resDim,
_In_ size_t width,
_In_ size_t height,
_In_ size_t depth,
_In_ size_t mipCount,
_In_ size_t arraySize,
_In_ DXGI_FORMAT format,
_In_ D3D11_USAGE usage,
_In_ unsigned int bindFlags,
_In_ unsigned int cpuAccessFlags,
_In_ unsigned int miscFlags,
_In_ bool forceSRGB,
_In_ bool isCubeMap,
_In_reads_opt_(mipCount* arraySize) const D3D11_SUBRESOURCE_DATA* initData,
_Outptr_opt_ ID3D11Resource** texture,
_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept {
if (!d3dDevice)
return E_POINTER;
HRESULT hr = E_FAIL;
if (forceSRGB) {
format = MakeSRGB(format);
}
switch (resDim) {
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
{
D3D11_TEXTURE1D_DESC desc = {};
desc.Width = static_cast<UINT>(width);
desc.MipLevels = static_cast<UINT>(mipCount);
desc.ArraySize = static_cast<UINT>(arraySize);
desc.Format = format;
desc.Usage = usage;
desc.BindFlags = bindFlags;
desc.CPUAccessFlags = cpuAccessFlags;
desc.MiscFlags = miscFlags & ~static_cast<unsigned int>(D3D11_RESOURCE_MISC_TEXTURECUBE);
ID3D11Texture1D* tex = nullptr;
hr = d3dDevice->CreateTexture1D(&desc,
initData,
&tex
);
if (SUCCEEDED(hr) && tex) {
if (textureView) {
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
SRVDesc.Format = format;
if (arraySize > 1) {
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
SRVDesc.Texture1DArray.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
SRVDesc.Texture1DArray.ArraySize = static_cast<UINT>(arraySize);
} else {
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
SRVDesc.Texture1D.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
}
hr = d3dDevice->CreateShaderResourceView(tex,
&SRVDesc,
textureView
);
if (FAILED(hr)) {
tex->Release();
return hr;
}
}
if (texture) {
*texture = tex;
} else {
tex->Release();
}
}
}
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
{
D3D11_TEXTURE2D_DESC desc = {};
desc.Width = static_cast<UINT>(width);
desc.Height = static_cast<UINT>(height);
desc.MipLevels = static_cast<UINT>(mipCount);
desc.ArraySize = static_cast<UINT>(arraySize);
desc.Format = format;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = usage;
desc.BindFlags = bindFlags;
desc.CPUAccessFlags = cpuAccessFlags;
if (isCubeMap) {
desc.MiscFlags = miscFlags | D3D11_RESOURCE_MISC_TEXTURECUBE;
} else {
desc.MiscFlags = miscFlags & ~static_cast<unsigned int>(D3D11_RESOURCE_MISC_TEXTURECUBE);
}
ID3D11Texture2D* tex = nullptr;
hr = d3dDevice->CreateTexture2D(&desc,
initData,
&tex
);
if (SUCCEEDED(hr) && tex) {
if (textureView) {
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
SRVDesc.Format = format;
if (isCubeMap) {
if (arraySize > 6) {
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
SRVDesc.TextureCubeArray.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
// Earlier we set arraySize to (NumCubes * 6)
SRVDesc.TextureCubeArray.NumCubes = static_cast<UINT>(arraySize / 6);
} else {
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
SRVDesc.TextureCube.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
}
} else if (arraySize > 1) {
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
SRVDesc.Texture2DArray.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
SRVDesc.Texture2DArray.ArraySize = static_cast<UINT>(arraySize);
} else {
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
SRVDesc.Texture2D.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
}
hr = d3dDevice->CreateShaderResourceView(tex,
&SRVDesc,
textureView
);
if (FAILED(hr)) {
tex->Release();
return hr;
}
}
if (texture) {
*texture = tex;
} else {
tex->Release();
}
}
}
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
{
D3D11_TEXTURE3D_DESC desc = {};
desc.Width = static_cast<UINT>(width);
desc.Height = static_cast<UINT>(height);
desc.Depth = static_cast<UINT>(depth);
desc.MipLevels = static_cast<UINT>(mipCount);
desc.Format = format;
desc.Usage = usage;
desc.BindFlags = bindFlags;
desc.CPUAccessFlags = cpuAccessFlags;
desc.MiscFlags = miscFlags & ~UINT(D3D11_RESOURCE_MISC_TEXTURECUBE);
ID3D11Texture3D* tex = nullptr;
hr = d3dDevice->CreateTexture3D(&desc,
initData,
&tex
);
if (SUCCEEDED(hr) && tex) {
if (textureView) {
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
SRVDesc.Format = format;
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
SRVDesc.Texture3D.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
hr = d3dDevice->CreateShaderResourceView(tex,
&SRVDesc,
textureView
);
if (FAILED(hr)) {
tex->Release();
return hr;
}
}
if (texture) {
*texture = tex;
} else {
tex->Release();
}
}
}
break;
}
return hr;
}
HRESULT FillInitData(
_In_ size_t width,
_In_ size_t height,
_In_ size_t depth,
_In_ size_t mipCount,
_In_ size_t arraySize,
_In_ DXGI_FORMAT format,
_In_ size_t maxsize,
_In_ size_t bitSize,
_In_reads_bytes_(bitSize) const uint8_t* bitData,
_Out_ size_t& twidth,
_Out_ size_t& theight,
_Out_ size_t& tdepth,
_Out_ size_t& skipMip,
_Out_writes_(mipCount* arraySize) D3D11_SUBRESOURCE_DATA* initData) noexcept {
if (!bitData || !initData) {
return E_POINTER;
}
skipMip = 0;
twidth = 0;
theight = 0;
tdepth = 0;
size_t NumBytes = 0;
size_t RowBytes = 0;
const uint8_t* pSrcBits = bitData;
const uint8_t* pEndBits = bitData + bitSize;
size_t index = 0;
for (size_t j = 0; j < arraySize; j++) {
size_t w = width;
size_t h = height;
size_t d = depth;
for (size_t i = 0; i < mipCount; i++) {
HRESULT hr = GetSurfaceInfo(w, h, format, &NumBytes, &RowBytes, nullptr);
if (FAILED(hr))
return hr;
if (NumBytes > UINT32_MAX || RowBytes > UINT32_MAX)
return HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW);
if ((mipCount <= 1) || !maxsize || (w <= maxsize && h <= maxsize && d <= maxsize)) {
if (!twidth) {
twidth = w;
theight = h;
tdepth = d;
}
assert(index < mipCount* arraySize);
_Analysis_assume_(index < mipCount* arraySize);
initData[index].pSysMem = pSrcBits;
initData[index].SysMemPitch = static_cast<UINT>(RowBytes);
initData[index].SysMemSlicePitch = static_cast<UINT>(NumBytes);
++index;
} else if (!j) {
// Count number of skipped mipmaps (first item only)
++skipMip;
}
if (pSrcBits + (NumBytes * d) > pEndBits) {
return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF);
}
pSrcBits += NumBytes * d;
w = w >> 1;
h = h >> 1;
d = d >> 1;
if (w == 0) {
w = 1;
}
if (h == 0) {
h = 1;
}
if (d == 0) {
d = 1;
}
}
}
return (index > 0) ? S_OK : E_FAIL;
}
HRESULT CreateTextureFromDDS(
_In_ ID3D11Device* d3dDevice,
_In_opt_ ID3D11DeviceContext* d3dContext,
_In_ const DDS_HEADER* header,
_In_reads_bytes_(bitSize) const uint8_t* bitData,
_In_ size_t bitSize,
_In_ size_t maxsize,
_In_ D3D11_USAGE usage,
_In_ unsigned int bindFlags,
_In_ unsigned int cpuAccessFlags,
_In_ unsigned int miscFlags,
_In_ bool forceSRGB,
_Outptr_opt_ ID3D11Resource** texture,
_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept
{
HRESULT hr = S_OK;
const UINT width = header->width;
UINT height = header->height;
UINT depth = header->depth;
uint32_t resDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
UINT arraySize = 1;
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
bool isCubeMap = false;
size_t mipCount = header->mipMapCount;
if (0 == mipCount) {
mipCount = 1;
}
if ((header->ddspf.flags & DDS_FOURCC) &&
(MAKEFOURCC('D', 'X', '1', '0') == header->ddspf.fourCC)) {
auto d3d10ext = reinterpret_cast<const DDS_HEADER_DXT10*>(reinterpret_cast<const char*>(header) + sizeof(DDS_HEADER));
arraySize = d3d10ext->arraySize;
if (arraySize == 0) {
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
}
switch (d3d10ext->dxgiFormat) {
case DXGI_FORMAT_AI44:
case DXGI_FORMAT_IA44:
case DXGI_FORMAT_P8:
case DXGI_FORMAT_A8P8:
Logger::Get().Error("ERROR: DDSTextureLoader does not support video textures. Consider using DirectXTex instead.\n");
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
default:
if (BitsPerPixel(d3d10ext->dxgiFormat) == 0) {
Logger::Get().Error(fmt::format("ERROR: Unknown DXGI format ({})\n", static_cast<uint32_t>(d3d10ext->dxgiFormat)));
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
}
format = d3d10ext->dxgiFormat;
switch (d3d10ext->resourceDimension) {
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
// D3DX writes 1D textures with a fixed Height of 1
if ((header->flags & DDS_HEIGHT) && height != 1) {
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
}
height = depth = 1;
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
if (d3d10ext->miscFlag & D3D11_RESOURCE_MISC_TEXTURECUBE) {
arraySize *= 6;
isCubeMap = true;
}
depth = 1;
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
if (!(header->flags & DDS_HEADER_FLAGS_VOLUME)) {
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
}
if (arraySize > 1) {
Logger::Get().Error("ERROR: Volume textures are not texture arrays\n");
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
break;
case D3D11_RESOURCE_DIMENSION_BUFFER:
Logger::Get().Error("ERROR: Resource dimension buffer type not supported for textures\n");
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
case D3D11_RESOURCE_DIMENSION_UNKNOWN:
default:
Logger::Get().Error(fmt::format("ERROR: Unknown resource dimension ({})\n", static_cast<uint32_t>(d3d10ext->resourceDimension)));
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
resDim = d3d10ext->resourceDimension;
} else {
format = GetDXGIFormat(header->ddspf);
if (format == DXGI_FORMAT_UNKNOWN) {
Logger::Get().Error("ERROR: DDSTextureLoader does not support all legacy DDS formats. Consider using DirectXTex.\n");
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
if (header->flags & DDS_HEADER_FLAGS_VOLUME) {
resDim = D3D11_RESOURCE_DIMENSION_TEXTURE3D;
} else {
if (header->caps2 & DDS_CUBEMAP) {
// We require all six faces to be defined
if ((header->caps2 & DDS_CUBEMAP_ALLFACES) != DDS_CUBEMAP_ALLFACES) {
Logger::Get().Error("ERROR: DirectX 11 does not support partial cubemaps\n");
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
arraySize = 6;
isCubeMap = true;
}
depth = 1;
resDim = D3D11_RESOURCE_DIMENSION_TEXTURE2D;
// Note there's no way for a legacy Direct3D 9 DDS to express a '1D' texture
}
assert(BitsPerPixel(format) != 0);
}
if ((miscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE)
&& (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE2D)
&& ((arraySize % 6) == 0)) {
isCubeMap = true;
}
// Bound sizes (for security purposes we don't trust DDS file metadata larger than the Direct3D hardware requirements)
if (mipCount > D3D11_REQ_MIP_LEVELS) {
Logger::Get().Error(fmt::format("ERROR: Too many mipmap levels defined for DirectX 11 ({}).\n", mipCount));
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
switch (resDim) {
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
if ((arraySize > D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION) ||
(width > D3D11_REQ_TEXTURE1D_U_DIMENSION)) {
Logger::Get().Error(fmt::format("ERROR: Resource dimensions too large for DirectX 11 (1D: array {}, size {})\n", arraySize, width));
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
if (isCubeMap) {
// This is the right bound because we set arraySize to (NumCubes*6) above
if ((arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION) ||
(width > D3D11_REQ_TEXTURECUBE_DIMENSION) ||
(height > D3D11_REQ_TEXTURECUBE_DIMENSION)) {
Logger::Get().Error(fmt::format("ERROR: Resource dimensions too large for DirectX 11 (2D cubemap: array {}, size {} by {})\n", arraySize, width, height));
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
} else if ((arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION) ||
(width > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION) ||
(height > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION)) {
Logger::Get().Error(fmt::format("ERROR: Resource dimensions too large for DirectX 11 (2D: array {}, size {} by {})\n", arraySize, width, height));
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
if ((arraySize > 1) ||
(width > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION) ||
(height > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION) ||
(depth > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)) {
Logger::Get().Error(fmt::format("ERROR: Resource dimensions too large for DirectX 11 (3D: array {}, size {} by {} by {})\n", arraySize, width, height, depth));
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
break;
case D3D11_RESOURCE_DIMENSION_BUFFER:
Logger::Get().Error("ERROR: Resource dimension buffer type not supported for textures\n");
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
case D3D11_RESOURCE_DIMENSION_UNKNOWN:
default:
Logger::Get().Error(fmt::format("ERROR: Unknown resource dimension ({})\n", static_cast<uint32_t>(resDim)));
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
bool autogen = false;
if (mipCount == 1 && d3dContext && textureView) // Must have context and shader-view to auto generate mipmaps
{
// See if format is supported for auto-gen mipmaps (varies by feature level)
UINT fmtSupport = 0;
hr = d3dDevice->CheckFormatSupport(format, &fmtSupport);
if (SUCCEEDED(hr) && (fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN)) {
// 10level9 feature levels do not support auto-gen mipgen for volume textures
if ((resDim != D3D11_RESOURCE_DIMENSION_TEXTURE3D)
|| (d3dDevice->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_0)) {
autogen = true;
}
}
}
if (autogen) {
// Create texture with auto-generated mipmaps
ID3D11Resource* tex = nullptr;
hr = CreateD3DResources(d3dDevice,
resDim, width, height, depth, 0, arraySize,
format,
usage,
bindFlags | D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET,
cpuAccessFlags,
miscFlags | D3D11_RESOURCE_MISC_GENERATE_MIPS, forceSRGB,
isCubeMap,
nullptr,
&tex, textureView);
if (SUCCEEDED(hr)) {
size_t numBytes = 0;
size_t rowBytes = 0;
hr = GetSurfaceInfo(width, height, format, &numBytes, &rowBytes, nullptr);
if (FAILED(hr))
return hr;
if (numBytes > bitSize) {
(*textureView)->Release();
*textureView = nullptr;
tex->Release();
return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF);
}
if (numBytes > UINT32_MAX || rowBytes > UINT32_MAX)
return HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW);
D3D11_SHADER_RESOURCE_VIEW_DESC desc = {};
(*textureView)->GetDesc(&desc);
UINT mipLevels = 1;
switch (desc.ViewDimension) {
case D3D_SRV_DIMENSION_TEXTURE1D: mipLevels = desc.Texture1D.MipLevels; break;
case D3D_SRV_DIMENSION_TEXTURE1DARRAY: mipLevels = desc.Texture1DArray.MipLevels; break;
case D3D_SRV_DIMENSION_TEXTURE2D: mipLevels = desc.Texture2D.MipLevels; break;
case D3D_SRV_DIMENSION_TEXTURE2DARRAY: mipLevels = desc.Texture2DArray.MipLevels; break;
case D3D_SRV_DIMENSION_TEXTURECUBE: mipLevels = desc.TextureCube.MipLevels; break;
case D3D_SRV_DIMENSION_TEXTURECUBEARRAY:mipLevels = desc.TextureCubeArray.MipLevels; break;
case D3D_SRV_DIMENSION_TEXTURE3D: mipLevels = desc.Texture3D.MipLevels; break;
default:
(*textureView)->Release();
*textureView = nullptr;
tex->Release();
return E_UNEXPECTED;
}
if (arraySize > 1) {
const uint8_t* pSrcBits = bitData;
const uint8_t* pEndBits = bitData + bitSize;
for (UINT item = 0; item < arraySize; ++item) {
if ((pSrcBits + numBytes) > pEndBits) {
(*textureView)->Release();
*textureView = nullptr;
tex->Release();
return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF);
}
const UINT res = D3D11CalcSubresource(0, item, mipLevels);
d3dContext->UpdateSubresource(tex, res, nullptr, pSrcBits, static_cast<UINT>(rowBytes), static_cast<UINT>(numBytes));
pSrcBits += numBytes;
}
} else {
d3dContext->UpdateSubresource(tex, 0, nullptr, bitData, static_cast<UINT>(rowBytes), static_cast<UINT>(numBytes));
}
d3dContext->GenerateMips(*textureView);
if (texture) {
*texture = tex;
} else {
tex->Release();
}
}
} else {
// Create the texture
std::unique_ptr<D3D11_SUBRESOURCE_DATA[]> initData(new (std::nothrow) D3D11_SUBRESOURCE_DATA[mipCount * arraySize]);
if (!initData) {
return E_OUTOFMEMORY;
}
size_t skipMip = 0;
size_t twidth = 0;
size_t theight = 0;
size_t tdepth = 0;
hr = FillInitData(width, height, depth, mipCount, arraySize, format,
maxsize, bitSize, bitData,
twidth, theight, tdepth, skipMip, initData.get());
if (SUCCEEDED(hr)) {
hr = CreateD3DResources(d3dDevice,
resDim, twidth, theight, tdepth, mipCount - skipMip, arraySize,
format,
usage, bindFlags, cpuAccessFlags, miscFlags,
forceSRGB,
isCubeMap,
initData.get(),
texture, textureView);
if (FAILED(hr) && !maxsize && (mipCount > 1)) {
// Retry with a maxsize determined by feature level
switch (d3dDevice->GetFeatureLevel()) {
case D3D_FEATURE_LEVEL_9_1:
case D3D_FEATURE_LEVEL_9_2:
if (isCubeMap) {
maxsize = 512u /*D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION*/;
} else {
maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
? 256u /*D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/
: 2048u /*D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
}
break;
case D3D_FEATURE_LEVEL_9_3:
maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
? 256u /*D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/
: 4096u /*D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
break;
default: // D3D_FEATURE_LEVEL_10_0 & D3D_FEATURE_LEVEL_10_1
maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
? 2048u /*D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/
: 8192u /*D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
break;
}
hr = FillInitData(width, height, depth, mipCount, arraySize, format,
maxsize, bitSize, bitData,
twidth, theight, tdepth, skipMip, initData.get());
if (SUCCEEDED(hr)) {
hr = CreateD3DResources(d3dDevice,
resDim, twidth, theight, tdepth, mipCount - skipMip, arraySize,
format,
usage, bindFlags, cpuAccessFlags, miscFlags,
forceSRGB,
isCubeMap,
initData.get(),
texture, textureView);
}
}
}
}
return hr;
}
HRESULT CreateDDSTextureFromFileEx(
ID3D11Device* d3dDevice,
const wchar_t* fileName,
size_t maxsize,
D3D11_USAGE usage,
unsigned int bindFlags,
unsigned int cpuAccessFlags,
unsigned int miscFlags,
bool forceSRGB,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView,
DDS_ALPHA_MODE* alphaMode) noexcept {
if (texture) {
*texture = nullptr;
}
if (textureView) {
*textureView = nullptr;
}
if (alphaMode) {
*alphaMode = DDS_ALPHA_MODE_UNKNOWN;
}
if (!d3dDevice || !fileName || (!texture && !textureView)) {
return E_INVALIDARG;
}
if (textureView && !(bindFlags & D3D11_BIND_SHADER_RESOURCE)) {
return E_INVALIDARG;
}
const DDS_HEADER* header = nullptr;
const uint8_t* bitData = nullptr;
size_t bitSize = 0;
std::unique_ptr<uint8_t[]> ddsData;
HRESULT hr = LoadTextureDataFromFile(fileName,
ddsData,
&header,
&bitData,
&bitSize
);
if (FAILED(hr)) {
return hr;
}
hr = CreateTextureFromDDS(d3dDevice, nullptr,
header, bitData, bitSize,
maxsize,
usage, bindFlags, cpuAccessFlags, miscFlags,
forceSRGB,
texture, textureView);
if (SUCCEEDED(hr)) {
if (alphaMode)
*alphaMode = GetAlphaMode(header);
}
return hr;
}
winrt::com_ptr<ID3D11Texture2D> LoadImg(const wchar_t* fileName) {
winrt::com_ptr<IWICImagingFactory2> factory = App::Get().GetWICImageFactory();
if (!factory) {
Logger::Get().Error("GetWICImageFactory 失败");
return nullptr;
}
// 读取图像文件
winrt::com_ptr<IWICBitmapDecoder> decoder;
HRESULT hr = factory->CreateDecoderFromFilename(fileName, nullptr, GENERIC_READ, WICDecodeMetadataCacheOnDemand, decoder.put());
if (FAILED(hr)) {
Logger::Get().ComError("CreateDecoderFromFilename 失败", hr);
return nullptr;
}
winrt::com_ptr<IWICBitmapFrameDecode> frame;
hr = decoder->GetFrame(0, frame.put());
if (FAILED(hr)) {
Logger::Get().ComError("IWICBitmapFrameDecode::GetFrame 失败", hr);
return nullptr;
}
bool useFloatFormat = false;
{
WICPixelFormatGUID sourceFormat;
hr = frame->GetPixelFormat(&sourceFormat);
if (FAILED(hr)) {
Logger::Get().ComError("GetPixelFormat 失败", hr);
return nullptr;
}
winrt::com_ptr<IWICComponentInfo> cInfo;
hr = factory->CreateComponentInfo(sourceFormat, cInfo.put());
if (FAILED(hr)) {
Logger::Get().ComError("CreateComponentInfo", hr);
return nullptr;
}
winrt::com_ptr<IWICPixelFormatInfo2> formatInfo = cInfo.try_as<IWICPixelFormatInfo2>();
if (!formatInfo) {
Logger::Get().Error("IWICComponentInfo 转换为 IWICPixelFormatInfo2 时失败");
return nullptr;
}
UINT bitsPerPixel;
WICPixelFormatNumericRepresentation type;
hr = formatInfo->GetBitsPerPixel(&bitsPerPixel);
if (FAILED(hr)) {
Logger::Get().ComError("GetBitsPerPixel", hr);
return nullptr;
}
hr = formatInfo->GetNumericRepresentation(&type);
if (FAILED(hr)) {
Logger::Get().ComError("GetNumericRepresentation", hr);
return nullptr;
}
useFloatFormat = bitsPerPixel > 32 || type == WICPixelFormatNumericRepresentationFixed || type == WICPixelFormatNumericRepresentationFloat;
}
// 转换格式
winrt::com_ptr<IWICFormatConverter> formatConverter;
hr = factory->CreateFormatConverter(formatConverter.put());
if (FAILED(hr)) {
Logger::Get().ComError("CreateFormatConverter 失败", hr);
return nullptr;
}
WICPixelFormatGUID targetFormat = useFloatFormat ? GUID_WICPixelFormat64bppRGBAHalf : GUID_WICPixelFormat32bppBGRA;
hr = formatConverter->Initialize(frame.get(), targetFormat, WICBitmapDitherTypeNone, nullptr, 0, WICBitmapPaletteTypeCustom);
if (FAILED(hr)) {
Logger::Get().ComError("IWICFormatConverter::Initialize 失败", hr);
return nullptr;
}
// 检查 D3D 纹理尺寸限制
UINT width, height;
hr = formatConverter->GetSize(&width, &height);
if (FAILED(hr)) {
Logger::Get().ComError("GetSize 失败", hr);
return nullptr;
}
if (width > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION || height > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION) {
Logger::Get().Error("图像尺寸超出限制");
return nullptr;
}
UINT stride = width * (useFloatFormat ? 8 : 4);
UINT size = stride * height;
std::unique_ptr<BYTE[]> buf(new BYTE[size]);
hr = formatConverter->CopyPixels(nullptr, stride, size, buf.get());
if (FAILED(hr)) {
Logger::Get().ComError("CopyPixels 失败", hr);
return nullptr;
}
D3D11_TEXTURE2D_DESC desc{};
desc.Width = width;
desc.Height = height;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = useFloatFormat ? DXGI_FORMAT_R16G16B16A16_FLOAT : DXGI_FORMAT_R8G8B8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
D3D11_SUBRESOURCE_DATA initData{};
initData.pSysMem = buf.get();
initData.SysMemPitch = stride;
winrt::com_ptr<ID3D11Texture2D> result;
hr = App::Get().GetDeviceResources().GetD3DDevice()->CreateTexture2D(&desc, &initData, result.put());
if (FAILED(hr)) {
Logger::Get().ComError("CreateTexture2D 失败", hr);
return nullptr;
}
return result;
}
winrt::com_ptr<ID3D11Texture2D> LoadDDS(const wchar_t* fileName) {
winrt::com_ptr<ID3D11Resource> result;
DDS_ALPHA_MODE alphaMode = DDS_ALPHA_MODE_STRAIGHT;
HRESULT hr = CreateDDSTextureFromFileEx(
App::Get().GetDeviceResources().GetD3DDevice(),
fileName,
0,
D3D11_USAGE_DEFAULT,
D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS,
0,
0,
false,
result.put(),
nullptr,
&alphaMode
);
if (FAILED(hr)) {
Logger::Get().ComInfo("CreateDDSTextureFromFile 失败,将尝试不作为渲染目标", hr);
// 第二次尝试,不作为渲染目标
hr = CreateDDSTextureFromFileEx(
App::Get().GetDeviceResources().GetD3DDevice(),
fileName,
0,
D3D11_USAGE_DEFAULT,
D3D11_BIND_SHADER_RESOURCE,
0,
0,
false,
result.put(),
nullptr,
&alphaMode
);
if (FAILED(hr)) {
Logger::Get().ComError("CreateDDSTextureFromFile 失败", hr);
return nullptr;
}
}
winrt::com_ptr<ID3D11Texture2D> tex = result.try_as<ID3D11Texture2D>();
if (!tex) {
Logger::Get().Error("从 ID3D11Resource 获取 ID3D11Texture2D 失败");
return nullptr;
}
return tex;
}
winrt::com_ptr<ID3D11Texture2D> TextureLoader::Load(const wchar_t* fileName) {
std::wstring_view sv(fileName);
size_t npos = sv.find_last_of(L'.');
if (npos == std::wstring_view::npos) {
Logger::Get().Error("文件名无后缀名");
return nullptr;
}
std::wstring_view suffix = sv.substr(npos + 1);
static std::unordered_map<std::wstring_view, winrt::com_ptr<ID3D11Texture2D>(*)(const wchar_t*)> funcs = {
{L"bmp", LoadImg},
{L"jpg", LoadImg},
{L"jpeg", LoadImg},
{L"png", LoadImg},
{L"tif", LoadImg},
{L"tiff", LoadImg},
{L"dds", LoadDDS}
};
auto it = funcs.find(suffix);
if (it == funcs.end()) {
Logger::Get().Error("不支持读取该格式");
return nullptr;
}
return it->second(fileName);
}