Magpie/Runtime/shaders/CopyPS.hlsl
2021-10-20 11:59:28 +08:00

6 lines
174 B
HLSL

Texture2D tex : register(t0);
SamplerState sam : register(s0);
float4 main(float4 pos : SV_POSITION, float2 coord : TEXCOORD) : SV_Target{
return tex.Sample(sam, coord);
}