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6 lines
174 B
HLSL
6 lines
174 B
HLSL
Texture2D tex : register(t0);
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SamplerState sam : register(s0);
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float4 main(float4 pos : SV_POSITION, float2 coord : TEXCOORD) : SV_Target{
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return tex.Sample(sam, coord);
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}
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