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Merge :class:~.OpenGLMobject and :class:~.Mobject (#1167)
* Update mobject.py * 2 test failed * Update mobject.py * fix set_rgba_array * finish * no errors with cairo so far * SurfaceExample partially works * SquareToCircle works * Update opengl_mobject.py * SurfaceExample works without Textures * More updates * all opengl examples work pefectly * Update opengl_surface.py * fix test case * fix flake8 and refactor code * remove all OpenGLMobject related code * add functions from OpenGL * remove comments * Fix bug
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10 changed files with 822 additions and 1802 deletions
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@ -54,13 +54,42 @@ class InteractiveDevelopment(Scene):
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# always(circle.move_to, self.mouse_point)
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class SquareToCircle(Scene):
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def construct(self):
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square = OpenGLSquare()
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circle = OpenGLCircle()
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self.add(square)
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self.wait()
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self.play(Transform(square, circle))
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self.wait()
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class UpdaterTest(Scene):
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def construct(self):
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squares = OpenGLVGroup()
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for _ in range(9):
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squares.add(OpenGLSquare(1, stroke_opacity=0).set_fill(WHITE, 0.5))
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squares.arrange_in_grid(3, 3, buff=0)
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def line():
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return OpenGLLine(ORIGIN, squares.get_corner(UL))
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self.add(always_redraw(line))
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self.play(squares.animate.to_edge(UP))
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self.play(squares.animate.to_edge(DR))
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self.play(squares.animate.shift(LEFT * 10))
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self.wait()
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class SurfaceExample(Scene):
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def construct(self):
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# surface_text = Text("For 3d scenes, try using surfaces")
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# surface_text.fix_in_frame()
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# surface_text.to_edge(UP)
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# self.add(surface_text)
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# self.wait(0.1)
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surface_text = Tex("For 3d scenes, try using surfaces")
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surface_text.fix_in_frame()
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surface_text.to_edge(UP)
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self.add(surface_text)
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self.wait(0.1)
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torus1 = OpenGLTorus(r1=1, r2=1)
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torus2 = OpenGLTorus(r1=3, r2=1)
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@ -123,7 +152,6 @@ class SurfaceExample(Scene):
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# light_text = Text("You can move around the light source")
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# light_text.move_to(surface_text)
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# light_text.fix_in_frame()
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# self.play(FadeTransform(surface_text, light_text))
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light = self.camera.light_source
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self.add(light)
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