A community-maintained Python framework for creating mathematical animations. https://www.manim.community
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Henrik Skov Midtiby ea16d22735
Add type annotations to scene.py and vector_space_scene.py (#4260)
* Stop ignoring errors from manim/scene.py

Count: 307 errors

Type annotations on scene/vector_space_scene.py

Add type annotations to scene/vector_space_scene.py

Mypy count: 210

Reverting two changes that triggers an error in the automatic testing.

Further work on type hinting.

Avoid forwarding positional arguments from Arrow to Line in the constructor.

Revert "Avoid forwarding positional arguments from Arrow to Line in the constructor."

This reverts commit 80ae8576c1.

Removed several type ignore statements and addressed comments from JasonGrace2282

Revert "Activate mypy check of mobject.geometry.*"

This reverts commit d477c9a994.

Revert "Removed several type ignore statements and addressed comments from JasonGrace2282"

This reverts commit 07bbe3f220.

Added type annotations to zoomed_scene.py

Error count: 308 -> 303

Adding type annotations to all methods in vector_space_scene.py

Error count: 303 -> 272

Get rid of no-untyped-call errors from my in the vector_space_scene.py file

Error count: 272 -> 343

Handle type issues related to ManimColor in vector_space_scene.py

Handle var-annotated issues in vector_space_scene.py

Error count: 332 -> 330

Handling has-type type errors in vector_space_scene.py

Error count: 330 -> 285

Handled name-defined type issues in vector_space_scene.py

Error count: 285 -> 282

Address type issue with calling an untyped method.

Error count: 282 -> 281

Fix some typing issues in transform_mathcing_parts.py

Change stroke_width to float in vector_space_scene.py

Handled a few type errors.

Error count: 267

Handled several typing issues in three_d_scene.py

Error count: 267 -> 248

Dealing with type errors in scene_file_writer.py

Error count: 248 -> 216

Ensured that all methods in scene.py have type declarations.

Error count: 216 -> 225

Handle type issues related to interactivity by asserting that the camera is the OpenGLCamera

Error count: 225 -> 182

Handle type issues in scene.py

Error count: 182 -> 167

Asserting that the renderer or camera is of the proper type to use certain methods.

This is mainly related to interactive elements and the 3D camera used in the ThreeDScene

Error count: 167 -> 143

Avoid cyclic import of dependencies

Error count: 143 -> 143

Handling no-untyped-call type errors in manim/scene/scene.py

Error count: 143 -> 131

Handling assignment type errors in manim/scene/*.py

Error count: 131 -> 121

Handling arg-type type errors in manim/scene/*.py

Error count: 121 -> 116

Handling arg-type type errors in manim/scene/*.py

Error count: 116 -> 112

Fixing various type errors

Error count: 112 -> 102

Fixing various type errors

Error count: 102 -> 97

Fixing various type errors

Error count: 97 -> 90

Some aggressive changes to silence a significant number of type errors.

Error count: 90 -> 66

Commented out an import (IPython) that makes the CI tests fail.

Fix various type errors.

More type annotations.

Code cleanup.

Remove the property mobject_updater_lists of the Scene class as it is not used anywhere.

Handle import-untyped typing issues.

More work on type annotations in manin/scene/.*

More work on scenes/*.py looking at the dependency opengl_renderer.py

More work on types in scenes/*.py

Ignored an old bunch of type ignore statements.

More work on dependencies for scene.py

More work on dependencies for scene.py

* Stop ignoring errors from manim/scene/scene.py

mypy error count: 307

* Adding type annotations to scene.py (C1)

* Adding type annotations to scene.py (C2.1)

* Adding type annotations to scene.py (C2.2)

* Adding type annotations to scene.py (C2.3)

* Adding type annotations to scene.py (C3)

* Adding type annotations to scene.py (C4)

* Adding type annotations to scene.py (C5)

* Adding type annotations to scene.py (C6)

* Adding type annotations to scene.py (C7)

* ...

* Focus on scene.py

* Adding type annotations to vector_space_scene.py

* Added types to opengl_renderer.py

* Added types to cairo_renderer.py

* Fixed the last mypy errors in scene.py - many was ignored

* Fixed the last mypy errors in vector_space_scene.py - many was ignored

* Got rid of the last mypy errors.

* Activate mypy check of vector_space_scene.py

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Code cleanup.

* Update manim/gui/gui.py

Co-authored-by: Francisco Manríquez Novoa <49853152+chopan050@users.noreply.github.com>

* Update manim/renderer/opengl_renderer.py

Co-authored-by: Francisco Manríquez Novoa <49853152+chopan050@users.noreply.github.com>

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Update manim/scene/scene.py

Co-authored-by: Francisco Manríquez Novoa <49853152+chopan050@users.noreply.github.com>

* Update manim/scene/scene.py

Co-authored-by: Francisco Manríquez Novoa <49853152+chopan050@users.noreply.github.com>

* Update manim/scene/scene.py

Co-authored-by: Francisco Manríquez Novoa <49853152+chopan050@users.noreply.github.com>

* Update manim/scene/scene.py

Co-authored-by: Francisco Manríquez Novoa <49853152+chopan050@users.noreply.github.com>

* Update manim/scene/scene.py

Co-authored-by: Francisco Manríquez Novoa <49853152+chopan050@users.noreply.github.com>

* Implementing suggestions from chopan50

* Explicitly mention all files where type errors are ignored in mypy.ini

# Conflicts:
#	mypy.ini

* Fix issue

* Updates based on comments from chopan50

* Updates suggested by Chopan50

* Addressed more comments from chopan50

* Addressing more comments from chopan50

* Added docstring to SceneInteractAction

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Differentiate between _AnimationBuilder from an mobject and an opengl_mobject

* Avoid a nameclash with the mobject module and variable name

* Last touches.

* Rolled back some changes related to _AnimationBuilder

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Francisco Manríquez Novoa <49853152+chopan050@users.noreply.github.com>
2025-06-24 13:50:40 -04:00
.github Add support for pycodestyle W rule in Ruff (#4276) 2025-06-11 14:35:39 +00:00
docker fix: re-add ffmpeg to docker container (#4150) 2025-02-04 09:10:33 -05:00
docs Refactor Rotating and add docstrings to Mobject.rotate() and Rotating (#4147) 2025-06-22 04:15:12 +00:00
example_scenes Fix Microsoft typo in TexFontTemplateLibrary scene in example_scenes/advanced_tex_fonts.py (#4305) 2025-06-23 21:15:39 -04:00
logo resize svgs: fit content to canvas (#2344) 2021-12-01 07:28:20 +00:00
manim Add type annotations to scene.py and vector_space_scene.py (#4260) 2025-06-24 13:50:40 -04:00
scripts os.system -> subprocess (#3955) 2024-10-15 20:43:02 -03:00
tests Add tests for polylabel utility (#4269) 2025-06-11 09:54:51 +02:00
.codecov.yml added .codecov.yml (#1187) 2021-03-28 11:17:06 +02:00
.codespell_ignorewords [pre-commit.ci] pre-commit autoupdate (#3332) 2024-04-24 13:11:03 +02:00
.codespellrc Change project management tool from poetry to uv (#4138) 2025-02-02 17:16:46 +01:00
.dockerignore Post-release update for docker readme (#815) 2020-12-03 16:26:52 +05:30
.flake8 [pre-commit.ci] pre-commit autoupdate (#3332) 2024-04-24 13:11:03 +02:00
.git-blame-ignore-revs Ignore Ruff format in git blame (#3781) 2024-05-22 13:32:50 -04:00
.gitattributes Flake8 Changes + Fixing Warnings (#1968) 2021-09-03 13:45:48 -04:00
.gitignore Fix tests to run on Cairo 1.18.0 (#3416) 2023-10-25 21:54:45 +02:00
.pre-commit-config.yaml [pre-commit.ci] pre-commit autoupdate (#4181) 2025-03-17 14:34:57 -04:00
.pylintrc Adding spell checker as a pre-commit hook (#1544) 2021-05-21 15:43:31 +05:30
.readthedocs.yml Create changelog for 0.19.0 (#4032) 2025-01-20 14:36:53 +01:00
CITATION.cff Create changelog for 0.19.0 (#4032) 2025-01-20 14:36:53 +01:00
CODE_OF_CONDUCT.md Add missing line break in Code of Conduct conflict of interest policy (#4185) 2025-03-11 13:59:35 -03:00
CONTRIBUTING.md Create CONTRIBUTING.md (#1460) 2021-05-04 11:52:36 +05:30
crowdin.yml Added Crowdin configuration and changed source files to `.pot` format (#2165) 2021-10-15 11:51:09 +02:00
lgtm.yml LGTM Error Fix (#2001) 2021-09-28 22:00:53 +00:00
LICENSE add community license as separate from 3b1b original license 2020-05-29 21:15:43 -04:00
LICENSE.community fix(LICENSE): update year (#3689) 2024-04-11 17:57:55 +02:00
mypy.ini Add type annotations to scene.py and vector_space_scene.py (#4260) 2025-06-24 13:50:40 -04:00
pyproject.toml Add support for pycodestyle W rule in Ruff (#4276) 2025-06-11 14:35:39 +00:00
README.md Enhance and Paraphrase Description of Manim Community Edition in README.md (#4141) 2025-06-10 06:52:47 -04:00
uv.lock Change project management tool from poetry to uv (#4138) 2025-02-02 17:16:46 +01:00



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An animation engine for explanatory math videos


Manim is an animation engine for explanatory math videos. It's used to create precise animations programmatically, as demonstrated in the videos of 3Blue1Brown.

Note

The community edition of Manim (ManimCE) is a version maintained and developed by the community. It was forked from 3b1b/manim, a tool originally created and open-sourced by Grant Sanderson, also creator of the 3Blue1Brown educational math videos. While Grant Sanderson continues to maintain his own repository, we recommend this version for its continued development, improved features, enhanced documentation, and more active community-driven maintenance. If you would like to study how Grant makes his videos, head over to his repository (3b1b/manim).

Table of Contents:

Installation

Caution

These instructions are for the community version only. Trying to use these instructions to install 3b1b/manim or instructions there to install this version will cause problems. Read this and decide which version you wish to install, then only follow the instructions for your desired version.

Manim requires a few dependencies that must be installed prior to using it. If you want to try it out first before installing it locally, you can do so in our online Jupyter environment.

For local installation, please visit the Documentation and follow the appropriate instructions for your operating system.

Usage

Manim is an extremely versatile package. The following is an example Scene you can construct:

from manim import *


class SquareToCircle(Scene):
    def construct(self):
        circle = Circle()
        square = Square()
        square.flip(RIGHT)
        square.rotate(-3 * TAU / 8)
        circle.set_fill(PINK, opacity=0.5)

        self.play(Create(square))
        self.play(Transform(square, circle))
        self.play(FadeOut(square))

In order to view the output of this scene, save the code in a file called example.py. Then, run the following in a terminal window:

manim -p -ql example.py SquareToCircle

You should see your native video player program pop up and play a simple scene in which a square is transformed into a circle. You may find some more simple examples within this GitHub repository. You can also visit the official gallery for more advanced examples.

Manim also ships with a %%manim IPython magic which allows to use it conveniently in JupyterLab (as well as classic Jupyter) notebooks. See the corresponding documentation for some guidance and try it out online.

Command line arguments

The general usage of Manim is as follows:

manim-illustration

The -p flag in the command above is for previewing, meaning the video file will automatically open when it is done rendering. The -ql flag is for a faster rendering at a lower quality.

Some other useful flags include:

  • -s to skip to the end and just show the final frame.
  • -n <number> to skip ahead to the n'th animation of a scene.
  • -f show the file in the file browser.

For a thorough list of command line arguments, visit the documentation.

Documentation

Documentation is in progress at ReadTheDocs.

Docker

The community also maintains a docker image (manimcommunity/manim), which can be found on DockerHub. Instructions on how to install and use it can be found in our documentation.

Help with Manim

If you need help installing or using Manim, feel free to reach out to our Discord Server or Reddit Community. If you would like to submit a bug report or feature request, please open an issue.

Contributing

Contributions to Manim are always welcome. In particular, there is a dire need for tests and documentation. For contribution guidelines, please see the documentation.

However, please note that Manim is currently undergoing a major refactor. In general, contributions implementing new features will not be accepted in this period. The contribution guide may become outdated quickly; we highly recommend joining our Discord server to discuss any potential contributions and keep up to date with the latest developments.

Most developers on the project use uv for management. You'll want to have uv installed and available in your environment. Learn more about uv at its documentation and find out how to install manim with uv at the manim dev-installation guide in the manim documentation.

How to Cite Manim

We acknowledge the importance of good software to support research, and we note that research becomes more valuable when it is communicated effectively. To demonstrate the value of Manim, we ask that you cite Manim in your work. Currently, the best way to cite Manim is to go to our repository page (if you aren't already) and click the "cite this repository" button on the right sidebar. This will generate a citation in your preferred format, and will also integrate well with citation managers.

Code of Conduct

Our full code of conduct, and how we enforce it, can be read on our website.

License

The software is double-licensed under the MIT license, with copyright by 3blue1brown LLC (see LICENSE), and copyright by Manim Community Developers (see LICENSE.community).