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Before Width: | Height: | Size: 212 KiB After Width: | Height: | Size: 1.1 MiB |
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@ -72,7 +72,7 @@ export const randomBooks = defineObject({
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mesh.morphTargetManager = bodyMesh.morphTargetManager.clone();
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mesh.markVerticesDataAsUpdatable(BABYLON.VertexBuffer.UVKind, true);
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const index = Math.floor(rng() * 44);
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const index = Math.floor(rng() * (TEXTURE_DIVISION * TEXTURE_DIVISION));
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const x = index % TEXTURE_DIVISION;
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const y = Math.floor(index / TEXTURE_DIVISION);
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